Chair Tumble Hopping
7 months ago
United States

I'm not sure if there's already a community somewhere that discusses this kind of stuff or has figured this kind of stuff out, but I'll ask here just in case.

I've been practicing Appliance Avenue to get into speedrunning this game and keep noticing that my chair occasionally will clip something and get a small hop off the ground. Is this due to the model of the chair clipping into the ground? Has anyone noticed if other skins do this more or less? And if this problem is lessened by smoother skins, would different in game or workshop skins (mainly thinking about the Dev Ball) invalidate submitted runs?

United States

To answer your question, there is no other community or Discord or anything where the game is discussed because a couple months ago there was only one runner, Nyrhtak. There is the Steam discussion board, but that's for all players of the game, and aside from the link to the in-game Leaderboards there's not a lot speedrun-related going on there. If the scene continues to grow I could definitely see the demand for a shared community space, but as of right now talk takes place mostly here and surprisingly on some of my Youtube uploads, lol. But I always link back to here in the description.

I've also noticed the Chair occasionally bouncing or otherwise colliding with terrain. It doesn't seem consistent enough to be usable or totally avoidable, but I think it happens more at low speeds, hence why AA is the most common stage to see it. And I don't know if it's model-based or not, either. If the player model does impact the consistency of runs, it may be worth adding "Chair model required" to the basic any% rules and allowing other models in some broader category. I'd have to do some testing with the unlockable skins and the Workshop dev ball you mentioned.

United States

Just spent roughly 30 minutes in AA trying out the different skins (that I have currently) and seeing what I could learn from just going back and forth in the first section and have the following. If you find similar or different results I would be grateful for your input. If preferred, I can provide my recording and time stamp it if I get the time to.

5 Minutes as Chair: 7 Hops 5 Minutes as Dev Ball: 11 Hops, 1 Edge Stop 5 Minutes as Toilet: 8 Hops, 1 Edge Stop 5 Minutes as Horse: 7 Hops, 1 Edge Stop 5 Minutes as Chair again: 8 Hops

The "Edge Stop" referenced is an odd occurrence I've only noticed in this test where I would move forward off the edge of one of the short platforms at the start and all of my movement would be abruptly stopped just after I am off the raised floor. The gap between the Dev Ball and the other skins is due to a stretch of movement where I did not adjust left or right and only held forward and boosted and was able to hop three times in a row. Though, since the Dev Ball model is a misshapen sphere, I can't tell what angle I was at to hop that consistently.

I did spend an extra 5 minutes with the skins above trying to intentionally position the chair's hitbox in certain ways to see if it's a specific angle, but I couldn't really figure out the angle. I did however get my chair stopped in a certain way that it would lay flat on it's side and rotate 90 degrees forward with a jump and no directional input. I kept rotating and swapping skins and believe that all of the skins use the same hit box.

I also tried cross referencing some speedrun recordings to see if the chair's movement was different at high speeds vs low speeds, but the only thing I could discern was that the chair seems to make abrupt corrections if it isn't tumbling enough. It seems that at higher speeds it makes these corrections less, though these corrections only seem to happen while grounded long enough so that might be why.

United States

On the Discussion post Nyrhtak made about speed running on the CHAIRS community page on steam I made a comment explaining why I think this is (that being the hop thingy).

"Skins" Don't have an influence on it, or at least it shouldn't*.

I talked with a dev on how they got the chair to feel so smooth and what they said was they had 2 models, the chair model itself and a sphere around you, this sphere hitbox doesn't change no matter what, even when charging a dash, (It might on rails but I don't think that has any purpose). The Chair model and Sphere sometimes get separated which is where the two hitboxes are interpolated and are averaged out, this is what I believe is why this bounce happens, the chair hit box gets flung into the air and the sphere interpolates that giving it a boost. Now the "averaging" of the hitboxes values may change at higher speed but I'm not sure.

Skins might affect the chair hit box but I doubt it, otherwise there might be some wacky stuff you can do.

United States

Also can Bainhardt could you make a discord server, reddit server, or other place that is the agreed upon place to talk, right now it's your youtube comments, community posts, or speedrun.com stuff, it is very unorganized, and I feel like the top runner or someone more active should make it.

Two things:

  1. All chair models have the same hitbox, including workshop skins.

  2. https://discord.gg/eqgZWN4v. I'll be more active on their than here. I have been messing around with the game but not running recently.

Edit: Updated link.

Edited by the author 6 months ago

And 3: I can't believe yall nerds are going to make me start running again I lost every record lol.

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