Basically RNG is determined by several things: The date and time you booted up the game accurate to the second, Double Jumps, walljumps, Breaking blocks, throwing, the intro cutscene, and underground music. I have found an 80% consistient method of manipulating the date and time, and performing the right number of double jumps on 1-1, so that you most of the time get a blue shell on 1-2. Its still not fully consistient, because I suspect there is a 0.3 second window to start the game at the right time, and I havent yet identified that window, but if you want I can post the manipulation I do. I play on 3DS by the way so this method is 3DS only. ask 3zachm for OG DS manipulation.
Exactly correct, but your method requires changing the date and time, right? What I’m trying to figure out is a setup that is reliable enough for original game that doesn’t require those extra steps. My method actually seems to converge to about 60% success rate without changing settings, whereas yours is about 80% success with a little bit of setup beforehand. Date and time manip would be no doubt better than a 60% if it were 100% consistent, but since it’s not, I don’t see much difference in efficiency when you consider the hassle of going into the menu for every reset.
I think I can find a 100% consistient method with date/time manip. Purely manipulating within the level will probably max out at 60%, cause RNG is drawn a good bit from date and time
Earlier today, Twitch has that they are "implementing a 100 hour storage limit for Highlights & Uploads starting 4/19." There is a 2 month grace period for people with highlights on their channel to be able to download their highlig