All Bosses Guide
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All Bosses Guide
Updated 4 years ago by Varldin

NOTE ---- since the creation of this guide, a few things have changed, primarily between The Great North and the Light Warrior fight. Please see the end for these few changes.

This is a written guide intended to be used alongside the above video. This is a guide going over the current route that I used for my All Bosses run, and the current world record (as of May 5th 2019).

Now, before we begin talking about the All Bosses run, I'm actually going to cheat a little on this guide. It just so happens that All Bosses and Any% have identical beginnings, all the way through Beach City and entering the woods. This includes selecting the same dialogue options, building Steven and Connie's relationship, selecting Garnet, etc. Additionally, other information such as PC fast graphics being faster, why we usually use Connie since she's the fastest, when we prefer to split (after fights/loading new zones) is all the same. Therefore, I'm going to direct you to my Any% guide rather than go over everything again.

One small thing of note – I mention in my Any% guide getting the Yellowtail bottle as a back up for the Dave skip. In All Bosses we do not use this level up charm, so you won't ever be picking that one up.

Familiar Grounds is once again the same – get the star fruit, start the fight, if Steven and Connie need more points then use bubbles/heals to get them up enough so that the Waterfall Way dialogue option gets them filled and unlocks Stevonnie. We again will need Garnet and Connie harmonized. Although, we shall not be using their team attack until the second Boss – Squaridot. Stevonnie will be used in the first boss fight against the constructed creature we typically refer to as “Dave”.

Now, after this fight is where we begin to deviate from Any%. You'll head up and to the left to grab the attack badge, and you'll also roll through the log as Steven. Ignore the enemy and open the chest, grabbing the shield schematic. We'll need this for later. Scroll through your backpack to get out of the screen and continue back, doing the dew skip to get yourself onto the rock and get the key. Make sure to grab some bits if you need them; we need 50 bits to buy a Thoughtful Gift in the next area. Open the door, select the right-most option, and continue to Waterfall Way.

Waterfall Way has a few differences. Do Greg's puzzle (the solution is Right, Left, Left, Up, Down, Right), grab the key, and continue. On Amethyst, we'll be picking the leftmost option. This one gives Garnet experience, and she should level up. Swap Greg out for Amethyst. Head through the log, go down, and then head right. Keep going to Onion and buy the Thoughtful Gift (it will always be the leftmost item). Afterward, continue towards the end. We'll be jumping down before the log onto the area below, where you'll grab the Light Steven as connie, and cut the grass for an Armband. Afterward, continue through to the end. Pick Connie for the dialogue option and enter South Trail.

South Trail is all movement. Roll through the log for the key, open the menu to perform the menu glitch so you can move, grab the key, unlock the door. Continue through to the bottom path, grabbing the Star Fruit and continuing passed the enemies until you get the green key. Go down and unlock the door.

Open the menu during the cutscene of the door opening. Put all of Connie's points into Attack, give her the attack badge, and proceed.

Inside the boss room, cut the lower grass for an armband and star fruit. Run through the log for some more star fruit and a Together Breakfast. Move forward to activate the cutscene, and get ready for your first boss fight.

The name doesn't matter, feel free to pick anything you'd like. Once the fight begins, you'll want to fuse Steven and Connie into Stevonnie, and put one of your armbands onto them. With their main attack, you'll attack Dave immediately, and again when your bar refills.

This is where there's some deviance. Personally, I like to use my 6-star fruit here, attack immediately and I always manage to lower Dave's health. Another thing you can do is use a 3-star fruit, have Garnet use her shield breaker, and when the star bar refills, attack with Stevonnie and defeat Dave. In that route, the 6-star Fruit is instead used in a snowball fight in The Great North (the one where we get a key for doing the fight).

Regardless, Dave isn't a difficult fight, and worst case scenario he'll get an attack off if you get bad RNG. Otherwise, the fight ends and Pearl arrives. After you talk with her, go to the end of the room. If you'd like, you can jump on top of the chests and onto the ledge behind them, and to the left find a Together Forever Breakfast. This, like a few other things (such as the Breakfast in Waterfall Way, the chest before Squaridot with some 6-star fruits and healing items) aren't things you necessarily NEED, but can be helpful for backups if you get bad RNG later on in the Light Warrior fight, or if you want to use them during Spectral Conclusion or Hessonite.

Warp to the forge. You're gonna go into the alcove all the way on the right-hand side of the map to get the level up charm in the chest and to get the the two violet chroma. Next, you'll do the Forge Skip. We do it now because it will raise the flag for Lion to warp you to Hessonite's Warship, and it stays active despite us going through the rest of the game. Meaning we only need to visit the forge once, rather than returning after defeating Light Warrior later on.

After performing the skip, head inside the forge. Grab all the blue chroma and then upgrade Steven's shield. Afterward, save and quit, re-enter your save file and warp to The Great North.

Chilly Chilly River is primarily movement. The two most critical moments are the first snowball in the beginning right before you get a message from Peridot. I usually go to the right and hug the wall. In my video, the snowball was far to the left so it noticed me, and I went to the left instead. After Peridot, you can go either up or to the right. Recently I timed this and found the right-hand side is about a second faster, and also seems to help avoid the snowball next to Onion. Just be careful to not get hit, jumping and avoiding the enemy. Another thing to keep in mind in this area is that when there's large piles of snow, it's faster to jump through them than run through them – it lowers your running speed. Open the chest on the river near the end to grab another level up charm, and continue to Mount Manikchak.

Mount Manikchak is also mostly movement based. Try to not fall in to the river, and take note of places where you can jump and skip some of the ice blocks as this will save time. The wizard enemy before the unstable rocks you jump across -can- hit you, so be careful. Grab the Light Steven with Connie near the end, and switch back to someone on top.

Since this is where Connie leveled up via Light Stevens, I use one of the charms here so that she has Study going into Peridot. This is important – you cannot one-shot Squaridot without Connie studying once. Put all her points into Attack, and any leftover to Luck.

This is also where I'll mention EXP. EXP in Save the Light does not seem to be static – as in, you won't get the same amount every time from battles and from Light Stevens, and as of now, we don't know what causes the inconsistency or if we can even control it. Personally, I'd rather be safe than sorry, and so while sometimes things like talking to Connie in the barn, or the Light Steven in Temple Crater not being necessary, I still grab them as I'd rather have a few seconds time loss than having a run die.

Continue to Too Cold Cave.

Too Cold Cave is a place where, ideally, you want to skip every fight. The first wizard is a bit of a pain, but so long as he's turned around and close to the camera, you can usually get by him. Grab the Light Steven with Connie again. The blue enemy in the middle is a bit easy to skip – just move quickly and jump if it gets too close. The final two are difficult, you need to avoid the wizard and the snowball, and RNG can be unlucky and either make them take awhile to move, or you may end up getting hit anyway. If the snowball chases you, you may be able to get it off if you jump over the edge and come back (as I do in this video).

In Frigid Bridge, open the chest and grab the fire salt. Now you want to first strike the snowball at the top. Take note – if you didn't level up Amethyst, her whip will not have enough range to hit all three enemies (which I didn't learn until afterward – this fight was slow for me). Use the Fire Salt, and attack the enemy closest to Connie. She will be able to hit the enemy on the bottom for some reason. Use it to your advantage. From there, if you leveled Amethyst, have her attack. If not, have Connie alternate between the closest enemy and the enemy on the top left. Use one of the star fruits to help the fight go by quicker. Be sure to grab the bear claw that drops after the fight if you don't pick it up mid-fight. Use the menu glitch so you can move, go over to the chest, and get the key. Go unlock the key door, grab the other key, and continue to the right. Grab the Light Steven and continue on, opening the chest to grab your next Thoughtful Gift. From there, you'll simply want to run to the end as quickly as possible and enter Squaridot's room.

Squaridot's fight is pretty easy, and mostly comes down to RNG as to whether or not you'll lose time. Simply put, if she does the vacuum attack first instead of the energy ball, you will lose time.

You'll want to have Connie study immediately, and you want Garnet to use her shield break attack. An ideal fight will go just like my video – Connie studied, Garnet did her attack, I threw the armband onto Connie, did Connie and Garnet's team attack, and it results in a defeated Squaridot. Sometimes, Squaridot might attack while Connie is still studying, and it's possible for the ball to target her. Unfortunately, you cannot do anything to stop it. It'll be faster to save and quit and restart if this happens.

After the fight, go down and open the chests. You want to grab the Star Badge, Thoughtful Gift, and the 6-power Star Fruit. Afterward, save and quit and warp to the barn.

The barn is pretty simple, it's essentially a long cutscene. When poofing Squaridot, Garnet and Pearl are a bit faster than Amethyst due to her attack animation. Afterward, talk to Connie and pick the right-most option to give her experience. Then warp to The Frontlines.

You need Peridot in your party, swap out Amethyst for her. Strawberry Battlefield is all movement. Move the block and pick the right-most option, then continue through The Frontlines. The two main things you'll want to be careful about are jumping from the sword onto the platform with the chest, and moving the blocks by the last Tungsten. For the sword-jump, I usually go at a bit of an up-left diagonal to make sure I land with the chest. For the blocks, you just need to be careful with their placement so that Garnet can jump onto them. After breaking the crystal and grabbing the Tungsten, switch to Peridot and continue out of the area. To avoid the enemies at the end, it may help to jump so they don't hit you.

In Ruined Ruins, avoid the first wizard enemy. When grabbing the first Tungsten, if you jump in the corner to the platform, you can skip having to jump twice (my video does this). You don't need to use Peridot to move the first block to the end – in my video you see me jump from the little rock with Steven to get to the top. Get the Tungsten behind the block. The next big thing is moving the block after the next Tungsten. The sword's hilt has a hitbox that you can jump onto with Peridot, and using the one block, you can get enough distance to jump onto the hilt, jump onto the block, and jump to the edge. I would recommend practicing this trick a bit because it can be a bit of a pain to understand where exactly the hilt's hitbox is.

Continue to Temple Crater. This area is just a bit of movement, with the scary part being the Tungsten by the canon. If a canon hits you, you'll get into a fight with it. Just be sure to move far away enough and try to grab the Tungsten with the rhythm of the shots. You can also grab the Light Steven here if you want, as I did – I was unsure if I would have gotten enough XP. Continue through to the end and enter the boss room.

Before grabbing the Tungsten and starting the battle, use three Thoughtful Gifts to get Garnet and Connie's relationship filled. Put the Star Starter Badge on Garnet, put points into Connie's attack and then start the fight.

The RNG with Mace is where his weak point ends up being. You want it to be in the arm or stomach, otherwise the team attack cannot reach the head. You want Connie to study twice, have Garnet use her Shield Breaker on the weak point, put the Bear Claw we got in Frigid Bridge onto Connie, and do the team attack. Mace should go down in one hit, just like Squaridot.

If the weak spot is in the head, save and quit and redo the fight. Alternatively, if you don't want to do this, you could level up Peridot's attack all the way and have Peridot attack mace instead, though I find this slower and less desirable (it means Mace can attack).

After defeating him, Steven should have his Ukelele ability. Connie should have Sword Storm, if not, one of your two level up charms should bump her up and give it to her (as what happened in my video). After defeating Mace, go to the Sky Arena, watch the cutscene with Hessonite, go back to the Crater, and enter the Pyramid.

In the first area, there's a trick to roll with Steven in a way that elongates the rolls and makes it quicker. I get this once or twice, but personally I don't know how to make it consistent.

Continue through to the end, go through the cutscene with Hessonite.

Now we have Connie and Peridot. Open the menu as soon as you can and try to run/jump to the left with Connie. If you're quick enough you can get into the loading zone while still talking to Sapphire, which saves you time.

Have Peridot run across to the other side and get the Ancient Thingamajig. Switch over to Connie and leave the room. Then go through the blue entrance. Run through to the end. Peridot can avoid the stabbing enemy by moving at an upward diagonal.

Before entering the teleportation portal, go off the edge. This will make it so you can move instantly. Otherwise, Peridot and Connie just kinda float in the air for a bit.

At the portal puzzle, hold up for the first one, up for the second, and left for the last one. The portals just happen to have such a large hitbox that you can get through this room without actually doing the puzzle with Peridot's ability.

Grab the next piece of the door, teleport back, and enter. Now it's time for Team Pearl.

Like the previous split, we're not going to do any fights here. The huge thing here is a skip that I discovered and dubbed Pearl Skip. You can read about it in this thread https://www.speedrun.com/sustl/thread/h2j7p but the short version is: hitting the block, while Greg is behind the rubble, and Pearl is up against the wall, and switching to Greg, makes it so you can hit the block without getting into the fight.

Note that both Pearl and Greg, like Peridot, can consistently avoid being stabbed if you move at an upward diagonal. Even if you're running against a wall, it will work. Use this to avoid the next batch of enemies before the key. Break the crystal at the end, have Amethyst grab the key, and continue to the next area.

Go through the dream sequence with Steven, and continue. Peridot can move the block a little bit and it will clip through the wall. This is a bit faster than taking it out entirely. Reunite the party and jump onto the warp pad. It's time to retire Peridot for the run, so send her home and swap her out for Greg. Warp to The Descent. Go through this area and run to the end. This takes you to the other side of The Depths. The game evidently only cares if you exit through the north side in order to raise the flag for Light Warrior, and it's faster to do this than to go through The Depths normally. Enter and exit The Depths.

Now we have a few menuing things to do. Use your last level up charm on Greg. Level Steven's teamwork 3 bars so you get the Cheeseburger Backpack upgrade. Through the rest into his defense. Give Connie Attack and then luck. Give Garnet 2 in teamwork for Leadership and the rest in defense. Then give Greg everything in Teamwork. Give one leftover to defense if you'd like.

Light Warrior fights just as the prism does in Any%. Colorless is the beam attack, blue is an energy ball, green regenerates, and red shoots bombs into the air that land in random spots.

What you're trying to accomplish in this fight is the following:

-Connie has 5 Study stacks. -Garnet's Shield Breaker is active on Light Warrior. -Steven is playing the Ukelele on Connie. -Defeat Light Warrior in one hit using Connie's Sword Storm.

Start off with Greg playing Star Jam. It'll increase how fast your bar fills, and also makes it so Connie's Studies will go off faster (it also makes Steven's Ukelele go off faster too, though that's not as important). Light Warrior can give you varied RNG, with the beam attack being the worst. If Greg gets hit he stops playing, Connie's studies can be interrupted, the Ukelele can be interrupted. It's easily the worst you can get for this fight. Bad RNG means you'll need to improvise to keep everyone alive while Connie builds up her Study stacks. This basically means having Steven bubble and heal people.

Since you don't need to throw an attack item on anyone for this fight, you can use star fruits, healing items, etc., as you see fit. Like with Squaridot, Light Warrior can hit Connie or Steven while they're charging their respective abilities, so watch out for this. Garnet should hopefully attract aggro if you use Shield Breaker. With any luck you'll get solid RNG like in my WR video, which let me defeat Light Warrior without it getting off a single attack.

Once Light Warrior is defeated, watch the cutscene, and open up the chest in the bottom left. The most important item to grab is the Thoughtful Gift, but the Together Forever Breakfast and Star Fruit can be beneficial too. You should have two Thoughtful Gifts – get Connie and Garnet's relationship filled using these two. Now, warp to Beach City and go talk to Lion.

Since we did the Forge Skip way earlier in the run, Lion's quest flag is still set to open the portal to Hessonite's Warship. We save a trip to the Forge and can head right to the Spectral Conclusion.

In the Warship, you can grab the Light Steven with Garnet. I mentioned EXP being finicky earlier... in my run, I didn't have enough for Garnet to level up. Which I would like – her next level up gives her the Taunt ability.

Move on and start the fight with the Prism. The Prism in All Bosses isn't as scary as Any%. First off, we want Greg to play Star Jam. We want Steven playing the Ukelele on Connie. For Phase 1, have Connie study once, have Garnet use Shield Breaker, and one attack from Connie should conclude the phase. Note – it IS important to hit the star with Garnet's attack so it actually does damage, otherwise it usually isn't enough to end the first phase. If you get Blue, I'd recommend letting it hit you after Garnet's shield breaker is on it, so that it ends Phase 1 without Connie needing to attack.

...Unfortunately, I made a big error in this video and used Sword Storm on Phase 1, and I studied, had Connie died, had to improvise by having Garnet attack. That is not at all what you want to do, but it does at least show how you can recover from this fight.

For Phase 2, one Study with Connie is enough, along with Sword Storm, to break it into the next phase.

Phase 3 you need 2 Studies, and make sure Shield Breaker is still on the prism. One more sword storm should take it down, and then it's time for Hessonite.

Hessonite comes down to a fair bit of RNG, because we still want her to attack Light Warrior so we can put the debuff on her. What you want for this fight to get a 1-shot with Garnet and Connie is the following:

-Connie has two Study stacks. -Steven's playing the Ukelele on Connie. -Garnet's Shield Breaker is on Hessonite. -Light Warrior's debuff is on Hessonite.

With these conditions met, Hessonite should go down in one hit. You'll want to start off the battle with Greg playing Star Jam and working on Connie's Studies. From there, your fate is more or less in RNG's hands with how Hessonite behaves. Bubble people if Hessonite is about to do the 1-shot KO attack. The AOE attack will halt Greg's playing if he isn't bubbled. Like Light Warrior, you don't need to use an attack item, so feel free to use star fruits, healing items etc. as you see fit. In my WR, I got Hessonite to attack the Prism almost immediately, so I did things a bit quick and didn't have Steven play the Ukelele (I was worried if I took too long, the Prism's debuff would have worn out).

With any luck, she'll attack the Prism fairly early on and you can get a quick fight. Otherwise, it is possible to live out this fight between healing and bubbling and waiting. I once got to Hessonite on an already dead run and finished it after about nine minutes, so it is entirely possible to get through this fight even if Hessonite gives you horrendous RNG.

And then your team attack should defeat Hessonite. Congrats on completing an All Bosses run!

---NEW ADDITIONS --- This video goes over a few changes since the inception of this guide. This video includes:

  • Grabbing Fire Bits in Chilly Chilly River.
  • Mount Manikchak Out of Bounds.
  • Frigid Bridge Clip + new route.
  • Ruined Ruins first tungsten jump.
  • Ruined Ruins gift.
  • Routing out Temple Crater gift.
  • Light Steven for Greg in The Trial.
  • Light Steven for Connie in The Depths.
  • Temple Jump upon returning to Beach City.
  • Stair Skip/OOB in The Descent.
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