Sad thing about Tutorial runs
1 year ago
Poland

2 days ago, when PoisonedDark beat my Tutorial Any% record, I tried to see whether I could match or beat his time. After I recorded the run I deemed good enough and compared it to his run in Vegas, it was apparent, that for some reason his run would be faster no matter what. After closer inspection the problem seems to be the Quest 2's performance and recording. Even running through simple rooms, PoisonedDark would be slightly faster, when there was no real reason for that to happen, there were also slight hitches in performance when going through doors. This compounded itself to full 3 seconds of time loss from PC to Quest version.

Due to there not being any in-game way to measure the beat time of Tutorial, this difference will persist on PCs that have a better performance than the Quest version. As such, the to-go platform for Tutorial runs is PC, with Quest and probably PS4 being still viable for the other time runs, due to in-game timer being consistent between versions.

Poland

That also means I probably won't run Tutorial in the future, as setting up Link is a hassle, and its' performance leaves a lot to be desired.

ModeratorXeventoHD
Any/All, He/Him, She/Her, They/Them
1 year ago

If i remember correctly Unreal engine games aren't that hard to mod. If someone in the community has enough programming experience they could make an in game timer that doesn't include loading times (like Livesplit). That wouldn't solve the problem completely because there would still be the quest 2's performance and recording issues but it would atleast level the playing field a bit. (It would also make correctly timing tutorial runs easier)