Changes in timing the multi-level runs
Going forward there will be a new policy in timing the runs that consist of multiple levels due to the differences in loading times between platforms. The timing now should go as follows: for each level beaten in a run we take the time from the big clock at the finish line, we sum all of the times up, and that will be the in-game time, which will be the one of significance in the rankings.
Same thing should also apply in single level runs, where we just take the big clock time at the end of the level.
As for the tutorial, as it doesn't have it's own clock, the timing stays as it is.
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