22 Sep 2018
Rules for any% were rewritten to be more specific.
- added specification that CONTINUE button during loading counts into your game time. We decided to keep that feature in load-remover due to the fact that "pressing continue" is something that is on player and can be counted as game-time. In coop that feature is removed due to different loading speeds of all the players.
- added specification on what exactly "Single-Segment" means, due to people not having clean idea, since this term kinda died of more or less and I keep seeing more people confusing it with "Real Time Attack".
- added specification for "Main" and "Jewel of the Nile" subcategories to clearly represent how to time your run.
- added specification that "gfx_iMaxFPSActive" command can be used to limit your max fps. Also it was decided among runners and other people in discord, that old rule of "can only be changed during loading" should go and run will only benefit from it. From now on, this console command allowed to be used any time during your run.
Ruleset for any% now looks like this:
For RTA w/o loadings you use livesplit load remover. You fill IGT only if your run is Single-Segment (Never used quick-load feature or console).
Using gfx_iMaxFPSActive to limit your maximum FPS is allowed. Changing it during the run is also allowed. Using other console commands during the run is NOT allowed.
Additional rules to Main/Jewel of the Nile look like this:
Timer starts when you get control of Sam during "Summer in Cairo" (after skipping 2 cutscenes). On "The Guardian of Time" time stops when the cutscene starts after defeating last boss.
Timer starts when you get control of Sam during "Gathering of the Gods" (after skipping cutscene). On "Born Again" time stops when the cutscene starts after defeating last boss.
Additional rule to Single-Player looks like this:
Please note that only loading itself gets excluded with LiveSplit load-removal tool, CONTINUE button already counts to your game time.