Serious Sam 2 Forum  /  Rule-change log
  Tezur0Tezur0

On some point that thread might appear in more games than just Sam2 and Revolution.
Idea is the same as with revolution - keep track of all major and minor rulechanges, to keep it clear for everyone WHY and WHAT gets changed.

 
  Tezur0Tezur0

September 2, 2018

Leaderboards have been revorked.
-Difficulty has been changed to a subcategory for full-game runs. In process of doing so, I accidently COMPLETELY wiped all Serious ILs, sorry for that, please resend them. In ILs difficulty stays as different category, so that table view of ILs represents all dificulty settings.
-New subcategory for any% full-game was added - "Run type" with 2 values: "All levels" and "Early MI unlock". This was done due to recend find by Don_Elgorro, was agreed upon discord people, that this is legit way to run game, yet it is very much different from how it was done in the past, so subcategory was decided as the solution.

Ruleset for Any% has become more specific in regards to new subcategory + to look good (it was never good beforehand):
-Timer starts after you choose the difficulty before "Jungle" and stops when you finish "Mental Institution" in single-player mode.
-New profile MUST be used
-In "early MI unlock" you are allowed to finish "Siriusopolis Downtown" in MP mode in order to unlock "Mental Institution". You can set any MP settings.
-In "All levels" every level has to be finished in single-player mode.
-Entering MP mode to get 10 lives is allowed.
-Editing game files or using "sam_iEnableCheats" console command is NOT allowed.

Ruleset for solo ILs has been added to follow full-game ruleset:
-Timer starts after you choose the difficulty before level and stops when you finish it in single-player mode.
-If loadings were used - submit RTA as your final time, otherwise, use what IGT says.
-Entering MP mode before doing IL to get 10 lives is allowed.
-Editing game files or using "sam_iEnableCheats" console command is NOT allowed.

 
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