Saints Row 2 Forum  /  Any % route improvements and discussion
  sellz90sellz90

I am planning to start to route this game after I am finished with one any info you have on the route of this game would be helpful.

 
  MartinzMartinz

Thank God, so I'm not the only person thinking about running SR2! 😃

I'm playing on PC (yes, the port is a clusterfuck, but SR2 Powertools fixes it), sometimes I do some amateur runs. I'm using the route of Samedi -> Ronin -> Brotherhood - it probably doesn't matter too much what gangs you take on first though.

I don't really have a set route , I just do what activities I can at the moment, but most primarily, I try to buy as many high-Style-points clothes and tattoos as I can after Appointed Defender, and then I do Snatch in Downtown (Level 3 gives the GAL 43 SMG, which is the fastest and strongest SMG in the game, and Level 6 gives infinite SMG ammo) - this gives you a gun you can use both in a car and on foot before you even finish the prologue.

Also, jumping on car roofs to insta-enter them. And 455-8008 for taxi rides.

Since the game is really prone to crashing, I didn't ever finish a full run - my best time was 6:06:38 on "The Siege" (Brotherhood arc, 6 missions (5 and 1 stronghold) away from the end). Right afterwards, my game softlocked.

The last thing I want to mention - the Saints have a stronghold (Stilwater Caverns) but I've yet to see if it's required to start the last mission.

 
  sellz90sellz90

Do you have an idea of what kind of time would be a good one for a full game run? is sub 6h 30m unreasonable or is 7h the target.

My final plan is to do a Tetralogy run of the saints row series 1,3 and 4 can be reasonable done in 13h 30m so a 6h 30m SR2 making it a round 20h run would be nice.

 
  MartinzMartinz

My best guess is that 6h30 would require some really good, if not near perfect, execution. I'd personally go for 7h or 6h45.

 
  ScibbahScibbah

Hey guys, planning to do my first complete run that has a bit of routing involved, it's not fully optimised but it will probably work relatively well for now. Only the first part of my run will be routed and the rest will be based on what I remember from my first playthrough, and I'm assuming ill pick up things as more runs are done 🙂

The SDA post for Saints Row 2 has a few handy tips as to what the best missions are for gaining respect, It's going to be cool to see what times we can come up with in the near future 🙂

My splits for the first area would probably go as follows:
Escape
Gat
[6] Septic (Suburbs)
[X] Crowd Control (Suburbs) (Haven't decided if 6 needs to be done)
[6] Snatch (Downtown)
[6] Fraud (Factories)
[6] FUZZ (Projects)
[X] Fight Club (Arena)
[5] Mayhem (Red Light)
Sons of Samedi
[6] FUZZ (Suburbs)
Ronin
[6] Drug Trafficking (Airport)
Brotherhood
Finish

Let me know what you think of this order and if you can fill in the gaps with some good ideas before tomorrow that would be awesome 🙂 I think all the side missions I have included equal up to around 40x respect, will have to double check.

p.s will be running tomorrow night, so about 24-25 hours from now 🙂

 
  sellz90sellz90

Hey Red, good luck with your run if I am about I'll try to catch some of it. Could I ask that when you finish the run could you take down what the IGT is (done by saving the game) as we are in the process of deciding if we are going to use that or RTA I wouldn't want a valid record to be struck off on a technicality.

I see both of you had the full branch of each gang’s story in one go that may be the fastest way but what I found in SR1 is that contrary of what seems logical often chopping the story missions up allows you to use activities as a way to travel while adding respect needed or that when a mission finishes in a strange location it may be closer to one of the other gang missions or an activity that starts and finishes in the same local e.g. fight club. Then after you can get back to the previous mission thread using the taxis to fast travel.

Hopefully I will start routing this game in the next couple of weeks. I want to do one last run of SR1 getting that game to sub 5:30 (hopefully close to 5:20) before going to SR2.

 
  MartinzMartinz

Hi Red, good luck on your run indeed 🙂

Keep in mind that you're going to be chair-stuck for a long time with this plan. You won't get the most out of the activities if you don't spend money on Style points.

My "working" route is:
-try to get enough money before/after the second mission.
-buy enough good clothes and tattoos to get to at least the 1st level of Style
-do all 6 levels of Snatch [Downtown] (takes me half an hour, I hate it but it's literally required)
-obtain $20k or preferably $30k before Bad Trip
-immediately waste it on a high tier car in Foreign Power

The car purchase (can't really remember which car it was, but I think it was the 20k Magma) jumped me from Style 1 (+5% to all respect) to Style 7 (+35% to all respect).

Also, I'd like to show my beginning splits (not enough time to do a full run yet, still waiting for a longer weekend or a day off).

http://i.imgur.com/iOIfENO.png

Snatch gives less respect than shown here, I just got to only requiring to do a side activity after the fourth Samedi stronghold by grinding respect points at EVERY single occasion (taunting killed gang members, opposite lane driving, near misses, virtually everything that I can do on the run).

 
  ScibbahScibbah

Hey guys, Am at uni today but will be spending most of my time after it and before the run trying to implement a few more bits and pieces. I think I'm just going to stick with the early farm in order to just get a time down.

But I am thinking maybe I will add in whichever side missions I feel are appropriate for the time/space and just not have any splits for the late game for this run until we figure out the best route.

Also with my splits I definitely do not intend to just complete all of 1 gangs missions in one shot. Whatever is closest to my finishing point decides where I will go next, however finishing sons early does offer early helicopter access. Do we think helicopter access would be better overall then taxi's? Maybe for more specific missions that have awkward to drive areas?

Also I believe we should be using RTA, for the simple fact that it's going to be any% and the use of savewarping is too handy not to include. The deciding factor for RTA would primarily be whether or not in game load times vary heavily between individuals PC's, which I don't think they do seeing as it's a console port.

But I'll definitely include my IGT in my submission in the comments section 🙂

A few more questions, why are you trying to increase your style? What does this do in game? And also, I haven't tested but is it believed that a taxi is quicker then savewarp? because savewarp was my plans for exiting crowd control early on and also relocating to mayhem and finishing that at 5 (in the suburbs) to lead into the first mission.

I'm just going to keep posting questions as they pop into my head, glad to see there are at least a few people willing to give this a shot.

 
  ScibbahScibbah

Don't worry about the question about increasing the style, I see now in your last post that increasing it to level 7 will yield 35x extra respect for each activity, significantly lowering the activities needed to complete.

Any suggestions for the quickest way to earn money without completing activities? Do the pimps in snatch drop significant amounts of cash? This could be easiest and most consistent way to get enough money by the end of snatch 6. Let me know what you think 🙂

 
  ScibbahScibbah

Alright guys so my game crashed at 4 hours and 30 minutes in, which kinda sucks lol the game started to lag really hard just before it happened.

So after 4 hours and 30 minutes I believe I only had a couple of ronin missions left, the brotherhood, and ultor.

Even with the major amount of mistakes I made in a, missions, b, no taxi's and c, driving, I think we can beat this game relatively quicker then we thought we could.

Also, I forgot to buy clothes and tattoos, and I did a second septic activity before I bought the car, so more time could be saved there in the form of respect.

The helicopter is definitely going to be an advantage, especially when there is little need to farm any more experience from activities and we want to keep the story missions going sequentially.

In terms of your splits Martin I got really confused when I went to do some of the sons strongholds, I think that will need to be routed a bit differently as I found myself deciding it was simply too far away at each point to consider going to it. Also the Stronghold 4 to FUZZ Projects 6 is perfect but that activity didn't show up for me at that point in the run? Not sure if it was just a glitch though

I also found myself savewarping constantly as a lot of the ronin and sons missions start point were at our base. It actually makes it really convenient lol

Let me know what you guys think 🙂

 
  sellz90sellz90

Got the first part of my route it takes me 1:08:xx and I end with 16 levels of respect just shy of 17:

Jailbreak:

Appointed: Defender on the way to the court house go close to the clothes shop in Harrowgate for the taxi ride latter

Do the race close by twice the end of the previous mission to get 1 level of respect.

Take taxi to the clothes shop in Harrowgate then drive to the police station. Listen to the 3 wiretaps then get the folder. Call dex then go to the ultor mission.

Revelation: after mission you will have about 32k take the tag near you then get a taxi to foreign power buy the magma.

Do Septic Avenger Suburbs Expansion District: at the end of this activity you will be downtown.

Do the Snatch Downtown District: after mission take taxi to foreign power by vortex we are now 1k style point to the next level multiplier.

Down Payment: do it in the vortex. Durring the mission when you are underground take the tag.

 
  MartinzMartinz

The thing with my route is that I mainly focused on doing things as soon as they are available with the help of insta-teleporting taxi rides - my first (REALLY awful) runs used the scheme of doing all of a gang's missions and completing all their strongholds in one go and THEN doing their final mission. I'm reconsidering this route now.

And FUZZ Projects after the fourth Samedi stronghold enforces grinding all the possible Respect points, as I said before.

Sellz's route of doing Revelation before Down Payment is a fantastic find - we sacrifice some of the time to get a +30% Style bonus. We'd only need to check whether the detour is worth it time-wise.

 
  sellz90sellz90

The way I see it is doing an activity to completion gets you 52,500 respect with no multiplier so with 30% you get an extra 15,750 which is basically like getting a 2x level 6 reward plus 1,750. SO every 4 full activities you do you get the equivalent of a 5th in bonus respect.

 
  ScibbahScibbah

Going to be doing another run in the next 24 hours with some of sellz new tips but also a few other bits and pieces. Still hoping to just finish the run and get an average time to see what we will be able to achieve.. Hopefully my PC doesn't crash again lol.

Martinz I forgot about taxi rides thats why I felt that it was too far away, I'm assuming now that you can get a taxi that leads relatively close to the trailer park 🙂

 
  MartinzMartinz

Fun fact: taking the taxi ride to Elysian Fields Trailer Park stronghold literally dumps you in the water along with the taxi and it's driver. I don't even know why.

 
  sellz90sellz90

Did some routing last night and at about 4hs IGT in (Not optimized playing) I have the full sons of samedi arc done and over half of the Ronin and Brotherhood arcs with maybe another 5-8 respect levels needed to be gained at a 40% multiplier. I honestly think with a bit of work this will properly end up being as short as 1 which is a 5:30.

I should get a couple of hours tonight to finish off the route and I’ll post it then before going over it again to optimize it and mission strats to get it down to a good run overall.

 
  sellz90sellz90

Finished my route did my first SS run and got 5:50 IGT(not sure real time) http://s1261.photobucket.com/user/sellz4/media/100_4838.jpg.html?sort=3&o=1

After you get level 9 style there is a need for you to keep on getting respect with gang kill streaks and the like. If a tag is nearby and convenient you should get it I have 9 at the end of my run and it is worth 4.5k respect. Dual Gals are OP use throughout as soon as you get them only other weapon used are rockets to blow up cars and planes in a couple of mission. You will often pick up food from dead gang members which can be used in a tight situation where health is needed.

Jailbreak:

Appointed: Defender on the way to the court house go close to the clothes shop in Harrowgate for the taxi ride latter

Do the race close by twice the end of the previous mission to get 1 level of respect.

Take taxi to the clothes shop in Harrowgate then drive to the police station. Listen to the 3 wiretaps then get the folder. Call dex then go to the ultor mission.

Revelation: after mission you will have about 32k take the tag near you then get a taxi to foreign power buy the magma.

Do Septic Avenger Suburbs Expansion District: at the end of this activity you will be downtown.

Do the Snatch Downtown District: after mission take taxi to foreign power by vortex we are now 1k style point to the next level multiplier.

Down Payment: do it in the vortex. Durring the mission when you are underground take the tag.

Samedi 1 SW

Ronin 1

Ronin 2

Samedi 2 TT

Samedi 3

Trailer park stronghold

Suburbs stronghold TT

Ronin 3

Ronin 4 TT

Humbolt PARK SW

Samedi 4 IH

Ronin 5 IH

Harrowgate foreign power buy 20k car

Rebadeaux stronghold

Septic Avenger down the road

University stronghold

Samedi 5 TT

Samedi 6

Samedi 7 TT

Ronin 6

Projects stronghold TT SW

Saints stronghold HT land in front

Brotherhood 1 road route use heli after

Samedi 8 IH

Samedi 9 IH

Samedi 10 IH

Samedi 11 IH

Museum stronghold TT

Ronin 7 TT

Ronin 8 IH

Suburbs stronghold TT

Ronin 9 TT SW

Ronin 10

Ronin 11 TT SW

Ultor Dome Foreign power spend 180k until level 9 Style rank TT

Fight club

Brotherhood 2 TT

Apartment stronghold

Brotherhood 3

China town Strongholds TT

Brotherhood 4

Docks Strong hold SW

Brotherhood 5 IH

Brotherhood 6

Brotherhood 7

Brotherhood 8

Airport stronghold SW

Brotherhood 9 IH get full rockets when you can

Brotherhood 10 IH

Brotherhood 11 TT use rockets for faster completion

Ultor Cut scene

Ultor 1 IH

Crowd control, near Shopping Centre do until you have 4 respect (normally
3 levels)

Shopping Centre Stronghold TT

Ultor 2 IH

Ultor 3 IH

Ultor 4 TT

IH = in heli get before mission trigger otherwise marker is gone
TT = take taxi there
SW = save load warp after

 
  sellz90sellz90

The Rusty's Needle strat is a nice find the style boost of clothes and tats aren't the greatest and when compared with what is gotten from buying car but it is definitely quicker. The prison warp is nice it combats Carlos’ poor path finding through the prison and will keep early resets low, no one like to loses any time that quickly into the run, and the fact it is 10secs quicker is better still.

The next thing we need to sort is which Activities need to be done in a way that balances reward against time taken. The ones I picked in my route were the ones that flow the best in order to get around the map but with taxi and an easy save warp they may be able to be improved. In the placement of when to them I think it has a pretty good balance between having the respect in hand to string missions together and the boost you get from style rank but I had to sacrifice infinite sprint to get it so.

I have found a way to get the Factories Insurance Fraud in, in place of Suburbs Expansion District Septic Avenger, the only issue is that the insurance fraud takes longer but has a far better reward. I need to work out whether the time save with infinite sprint is greater than the time lost in doing the longer activity or if there is a way to get the insurance fraud more consistent in terms of time taken as the main plus of Septic Avenger is that it is easy to consistent times.

The route would be after Revelation take a taxi to Harrowgate foreign power, buy the magma then drive over to Factories Insurance Fraud after the activity is complete take a taxi to the shop closest to Snatch Downtown District and contiue from there.

 
  MartinzMartinz

I thought I'd throw in my opinion on activities.

I'm gonna throw this info in (an excerpt from the Saints Row Wiki):

"Completing all 6 levels of an Activity gives 52500 Respect points, which is enough to complete 6 missions, and can be increased with Style bonuses. Completing 9 out of the 23 activities awards enough Respect to start all missions.
Each respect level is equal to 8000 Respect points.
There are 55 missions and strongholds which require respect, so a total of 440,000 Respect points are needed to complete the game."
_

Rewards listed under assumption that we do all possible levels.

http://img1.wikia.nocookie.net/cb20101002220738/saintsrow/images/8/89/Chop_Shop%28sign%29.png

In my opinion it is way too long. The fact that there are five instances of it, all of which require you to drive around the entire city and do exact things for miniscule respect reward - this means that the entire activity is absolutely not worth the time.

Rewards: Car mechanic discount, a buggy and a combine in your garage. Why?

http://img2.wikia.nocookie.net/cb20101001100308/saintsrow/images/0/0b/Hitman%28sign%29.png

The same case as with Chop Shop, just less targets in one instance.

Rewards: Grenades, satchel charges and unlimited assault rifle ammo in your crib. Now THIS could be useful, but still, is it worth it to drive around the entirety of Stilwater?

http://img1.wikia.nocookie.net/cb20110424164549/saintsrow/images/thumb/b/bb/UI_act_crowd.png/50px-UI_act_crowd.png Crowd Control

This one is basically on rails. You have to wait for the celebrity to move around. I'd pass.

Rewards: Clothing discount in Suburbs, pepper spray and chainsaw in Hotels & Marina. Both of which are useless, since Downtown Snatch gives you the best SMG in the game along with unlimited ammo.

http://img2.wikia.nocookie.net/cb20110424164549/saintsrow/images/e/e8/UI_act_derby.png Demolition Derby

This could have been profitable if you could use guns in it.

Rewards: Car mechanic discount and DD cars in your garage. Why?

http://img1.wikia.nocookie.net/cb20110424164549/saintsrow/images/8/84/UI_act_drug.png Drug Trafficking

Quite literally the textbook definition of "on rails".

Rewards: Hotels & Marina gives reduced Ronin notoriety, Airport gives the best (?) shotgun in the game and unlimited shotgun ammo. There's only one problem - you'd have to haul yourself to the airport by yourself (no taxis to unvisited places) and you won't probably use the shotgun anyway since you can use an SMG both on foot and in vehicles.

http://img1.wikia.nocookie.net/cb20110424164550/saintsrow/images/2/29/UI_act_escort.png Escort

It can be easy if you manage to screw up or outrun the AI, but it is in my opinion a little bit on rails.

Rewards: Stored vehicle delivery from Red Light, reduced Samedi notoriety from University. The vehicle delivery could prove useful, but in practice it can't deliver helicopters and you'd most likely just use a taxi over this.

http://img2.wikia.nocookie.net/cb20110424164550/saintsrow/images/6/68/UI_act_fight.png Fight Club

Player-versus-opponents, melee only with some throwables as a bonus. Not exactly a fan of it, since enemies tend to have fuckloads of health somehow.

Rewards: Two Homies in Stilwater Penitentiary, increased melee damage in Ultor Dome. Will you ever use homies in a run? Will you ever use melee in a run? Exactly.

http://img2.wikia.nocookie.net/cb20110424164550/saintsrow/images/6/60/UI_act_fuzz.png FUZZ

You can do this one fairly quickly, and the rewards aren't so bad.

Rewards: An automatic pistol and infinite pistol ammo in Projects, reduced police notoriety in Suburbs Expansion. Kind of nice (but still overshadowed by the GAL 43 SMG).

http://img1.wikia.nocookie.net/cb20110424164550/saintsrow/images/thumb/1/1b/UI_act_heli.png/50px-UI_act_heli.png Heli Assault

Screw what I said about Drug Trafficking, this one is even worse. Braindead homie AI, enemies appearing en masse and often in hardly accessible places, not to mention homies constantly berating you for not shooting the baddies out of those hardly accessible places. Worst activity in the game.

Rewards: Weapon store discount in Trailer Park, reduced bullet damage in Barrio. Willing to take the (absolutely un)necessary evil?

http://img3.wikia.nocookie.net/cb20110424164550/saintsrow/images/7/71/UI_act_fraud.png Insurance Fraud

This one can be fun and fairly short. As Slayer said, it's do-a-good-jump-then-rinse-and-repeat.

Rewards: Unlimited sprint at Factories, reduced vehicle damage in Museum. The sprint upgrade can be really nice.

http://img1.wikia.nocookie.net/cb20110424164637/saintsrow/images/f/f8/UI_act_mayhem.png Mayhem

Boils down to finding a place full of fences and other props laying on the ground. Quick and easy.

Rewards: Furniture discount at Red Light, flamethrower and laser guided RPG at Nuclear Power Plant. The other one is kind of good, but requires a travel to a place you will most likely visit once, twice or not at all.

http://img3.wikia.nocookie.net/cb20110424164637/saintsrow/images/f/f3/UI_act_septic.png Septic Avenger

On rails. Skip this one.

Rewards: Food discount in Red Light, better accuracy in Suburbs Expansion. Is the stock accuracy really so bad that it requires a ~15% upgrade?

http://img1.wikia.nocookie.net/cb20110424164638/saintsrow/images/3/36/UI_act_snatch.png Snatch

Can take a while, but both rewards are a godsend.

Rewards: The best SMG in the game and unlimited SMG ammo in Downtown, triple health regeneration in Chinatown. If you skip them, you will only screw yourself over in the process.

http://img3.wikia.nocookie.net/cb20110424164638/saintsrow/images/3/3b/UI_act_trailblazing.png Trail Blazing

A vehicle that handles like a bar of soap at times on a set course with a time limit. Theoretically shouldn't take long if you don't screw up.

Rewards: Reduced Brotherhood notoriety at Apartments, reduced explosion damage in Downtown. Not sure if it's worth it, but still it should be fairly short.

EVERYTHING ABOVE IS PURELY MY /OPINION/.

 
  MartinzMartinz

Writing this in a separate post to avoid having to find things in long posts.

"Completing all 6 levels of an Activity gives 52500 Respect points, which is enough to complete 6 missions, and can be increased with Style bonuses. Completing 9 out of the 23 activities awards enough Respect to start all missions.
Each respect level is equal to 8000 Respect points.
There are 55 missions and strongholds which require respect, so a total of 440,000 Respect points are needed to complete the game."

The number 9, at least from what I can see, does not take Style points into account.

"23 activities" can be read as 33 since we have:

-11 activities with 2 instances (almost all activities) (22)
-1 activity with 1 instance (Demolition Derby) (1)
-2 activities with 5 instances (Chop Shop and Hitman) (10)

22+10+1=33, simple as that.

Note the last sentence though. It says that there are 55 missions+strongholds where you need respect points. This is false though, as we have 56 missions in the game (all missions and strongholds plus Revelation which we do anyway). This would leave us with the Stilwater Caverns stronghold for the Saints, but I do not know if that one is required to unlock the final mission.

If we had to vote for 9 activities we should do in runs, I'd go with:

-Snatch at Downtown
-Snatch at Chinatown
-Insurance Fraud at Factories
-FUZZ at Projects
-Mayhem at Red Light
-Mayhem at Nuclear Power Plant

If we fail to fill up required points with the Style bonuses, I'd stick with both instances of Trail Blazing and FUZZ at Suburbs Expansion.

 
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