Forums  /  Saints Row series  /  Saints Row 2  /  On topic of QoL improving mods (Powertools, Tornado spawn rate mod)
  Mr_MaryMr_Mary

TL;DR Powertools and the Tornado spawnrate mod are not allowed in runs.

Submitting SR2 runs that make use of mods has been, and is not allowed. That also includes Powertools (mod that allows to change the game speed, in case your CPU is too fast), and the Tornado helicopter spawnrate mod.

To cut it short, these are not allowed because of two reasons:

1. If some mods were allowed, the dilemna of "where do we draw the line" would arise, and it would only furthermore complicate the issue.
2. Identifying those mods (to prevent bamboozles) would be hard for the moderation team, and also it would be hard for the runners to prove that they haven't gone too far with "fixing" the game without any cumbersome modifications.

For the Tornado situation, a mindful resolution for the runner would be to either keep grinding the Tornado (it's in the first 10 minutes - YGO guys throw runs even earlier and they hardly complain), or modify your route to not include that specific Tornado spawn, which would fix the issue completely.

About the game speed, if the game's running faster, in practice you're obviously at an advantage, and besides the game being a tad harder to navigate you're not losing much. Besides, if you were to use Powertools, how would you prove that you have not put yourself at an advantage by speeding the game up a bit more?

 
  Mr_MaryMr_Mary

Due to recent discussion in the moderation team the Powertools and Tornado spawn rate mod are now allowed.
More info here