Description

Um. So. Um. Yeah. That's a thing.

I don't know if this is frame-perfect. The counterpunches were probably frame-perfect. But I don't know if I ducked frame-perfectly and I don't know if that quick-dodge buffer is frame perfect either. (It isn't on NTSC but it might be on PAL)

The way you do this is:

LJ<Du>LJ>LJ>LJ>LJ>LJ...LB(@)>LJ>LJ...LB(@)>LJ>HS>QDo (Might not be frame-perfect)>HS>Dizzy

Note: Bear Hugger has a slight chance to dodge the last HS. The chances are way less significant than the Phase 2 HS, however.

DON'T COUNT ON THIS BEING FRAME PERFECT ILL SAY IT AGAIN. Cranklinson will probably make this frame-perfect but until then this is what I have gotten.

This strategy is also goated for SS. You can use this for SS easily. You just need to practice counterpunches a little better and be quicker in them.

3 non-buffered inputs with the quick dodge buffer. Good luck lmao stupid ahhh pal mfs

Edit: Found a perfect buffer for the duck. QDu>QDu>LJ. That puts it down to 2 non-buffered inputs. Way easier than old TAS. Also I might've been frame-perfect.

Leaderboard
Level
Bear Hugger
Category
PAL
Run
Rank
First place
1st
In-Game Time
0m 12s 330ms
Date
2 years ago
Platform
EUR / PALSNESᴇᴍᴜ
Details
Player
Verified
2 years ago
Submitted
2 years ago
Game stats
Followers
478
Runs
1,356
Players
278
Recent runs
Latest threads
Posted 2 years ago
0 replies
Posted 1 month ago
2 replies
Posted 7 months ago
0 replies
Posted 7 months ago
4 replies
Posted 9 months ago
2 replies