Timing Conventions
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Timing Conventions
Updated 4 months ago by TalicZealot

Segment time definitions

  • Segments are defined by what frames are included inside.
  • A duplicated frame is the second frame that looks the same at the start of a load.

For all categories

  • Time starts when you gain character control (first movement frame of the character).

  • Time ends upon boss death.

  • Post times without milliseconds with the exception of places 1-3 or tiebreakers.

  • Precise times use milliseconds rounded to the hundredths place.

  • Example 32:13.38

  • Saturn Maria runs are timed without loads.

  • Loadless area segments -- First frame is the first fade-in frame. -- Last frame is the frame before the first duplicated frame before a load. -- Castle keep last frame is the one frame before the white pillar around the character disappears. -- Reverse keep first frame is the frame after the white pillar around the character disappears.

Alucard and Richter

  • Last frame in the run is the first frame of white flash when Final Boss is defeated.

Maria

  • Last frame in the run is the frame before the first duplicated frame of the orbs when they stop orbiting Shaft when he is defeated.

Examples

Recommended tools for timing runs: