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Castlevania: Symphony of the Night
Castlevania: Symphony of the Night (1997)
Castlevania series
Saturn, PS2, PS1, PS3, PSP, X360 +
PSVita, PS4, XboxOne
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Descriptions of the different SOTN versions

By TalicZealotTalicZealot Last updated 8 Jan 2019

Contents

1. Original Game Xbox 360
2. Original Game Playstation
3. Requiem and Dracula X Chronicles
4. Other Versions

[Hide]  

Original Game Xbox 360

Xbox 360 XBLA : The smoothest version of the original PSX game. Has short loading times and no graphical lag. Retains most glitches and tricks from playstation. Fastest platform for Alucard/Richter Any% NSC and All Bosses. Save corruption does not work on this version. Allows simultaneous use of the dpad and the analogue sticks on the controller. Tracked alongside PSX, PSN and EMU in the main Alucard and Richter categories. European 360 consoles run very slightly faster than NA ones, 60hfps vs 59.94.

XboxOne XBLA : Identical to 360, but seems to introduce a small amount of input lag.

Compatible Categories : Alucard Any%(No Save Corruption), Alucard All Bosses, Richter Any%, Richter All Bosses, Zero Bosses, Pacifist, Low% Wolf, Low% Mist, Low% Bat

[Hide]  

Original Game Playstation

Playstation 1/2 NTSC : Core game. Tracked alongside XBLA, PSN and EMU in the main Alucard and Richter categories.

Playstation 1/2 PAL : Same game, but runs at 50fps, significantly slower. Not recommended.

Playstation 1/2 JP re-release : Same as international version, but with Japanese menu button scheme.Tracked alongside XBLA, PSN and EMU in the main Alucard and Richter categories.

Playstation 3 PSN : Pretty much an emulated version of the original game. Unfortunately it tends to run slow, with menu loads lasting sometimes longer than the original platforms. Tracked alongside XBLA, PSX and EMU in the main Alucard and Richter categories.

Emulated PSX : Emulated core game. Due to emulation inaccuracy it runs slightly faster than PSX, but is still much slower than XBLA.
Tracked alongside XBLA, PSX and PSN in the main Alucard and Richter categories.
See emulaton guidelines for details: https://www.speedrun.com/sotn/guide/mb09w

Compatible Categories : Alucard Arbitrary Code Execution (ACE) / Save Corruption, Alucard Any%(No Save Corruption), Alucard All Bosses, Richter Any%, Richter All Bosses, Zero Bosses, Pacifist, Low% Wolf, Low% Mist, Low% Bat

[Hide]  

Requiem and Dracula X Chronicles

This version has multiple mechanical differences to the original game so it is tracked separately. The Maria Renard character in this version is completely different than on Saturn and falls under a different speedrun category. It is missing most glitches from the original game but has it's own versions for most skips.

Requiem PS4 : Emulated version of PAL DXC.

NTSC DXC : Does not have wingsmash chaining. Exclusive wrong warp glitch with corrupting quick saves. There is a glitch where Maria can retain subweapons from another save.

PAL DXC : Does have wingsmash chaining, no wrong warps.

Compatible Categories : Alucard Any% DXC NTSC, Alucard Any% DXC/Requiem PAL, Maria Any% DXC, Maria All Bosses DXC

[Hide]  

Other Versions

Playstation 1/2 JP 1.0 : No Infinite Wingsmash. Shaft skip. Separate categories, currently not tracked on this leaderboard.

Sega Saturn JP : Different version of the game, glitches work differently. Used for the Maria categories. Alucard and Richter speedruns would fall under separate categories from the main ones and are not currently tracked here. However you are welcome to do so and if the categories become popular they will be included.

Compatible Categories : Maria Any%, Maria All Bosses

Emulators : Saturn emulation is highly inaccurate and significantly faster than the original, thus separated.
See emulaton guidelines for details: https://www.speedrun.com/sotn/guide/mb09w

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