Descriptions of the different SOTN versions
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Descriptions of the different SOTN versions
Updated 5 years ago by TalicZealot

Xbox Live Arcade

The smoothest version of the original PSX game. Has short loading times and no graphical lag. Retains most glitches and tricks from playstation. Fastest platform for the main Alucard and RIchter categories. Save corruption does not work on this version. Allows simultaneous use of the dpad and the analogue sticks on the controller. Tracked alongside PSX, PSN and EMU. European 360 consoles seem to run very slightly faster than NA ones, 60hz vs 59.94hz.

On Xbox 360 the system music player can be used to mute in-game music and slightly reduce loading times for the in-game menu.

Playstation

Playstation 1/2 NTSC : Core game. Tracked alongside XBLA, PSN and EMU in the main Alucard and Richter categories.

Playstation 1/2 PAL : Same game, but runs at 50fps, significantly slower. Not recommended.

Playstation 1/2 JP re-release : Same as international version, but with Japanese menu button scheme.

Playstation 3 PSN : Emulated version of the original game. Unfortunately it tends to run slow, with menu loads lasting sometimes longer than psx.

Emulated PSX : Emulated core game. Due to emulation inaccuracy it runs slightly faster than PSX, but is still much slower than XBLA. See emulaton guidelines for details: https://www.speedrun.com/sotn/guide/mb09w

Requiem and Dracula X Chronicles

This version has multiple mechanical differences to the original game so it is tracked separately. The Maria Renard character in this version is completely different than on Saturn and falls under a different speedrun category. It is missing most glitches from the original game but has it's own versions for most skips.

Requiem PS4 : Emulated version of PAL DXC.

NTSC DXC : Does not have wingsmash chaining. Exclusive wrong warp glitch with corrupting quick saves. There is a glitch where Maria can retain subweapons from another save.

PAL DXC : Does have wingsmash chaining, no wrong warps.

Other Versions

Playstation 1/2 JP 1.0 : No Infinite Wingsmash. Shaft skip. Separate categories, currently not tracked on this leaderboard.

Sega Saturn JP : Different version of the game, glitches work differently. Used for the Maria categories. Alucard and Richter speedruns would fall under separate categories from the main ones and are not currently tracked here. However you are welcome to do so and if the categories become popular they will be included.

Emulators : Saturn emulation is highly inaccurate and significantly faster than the original, thus separated. See emulaton guidelines for details: https://www.speedrun.com/sotn/guide/mb09w