SaradocSaradoc
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A request should include the ruleset and a link to an existing run. |
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Warp Abuse Rules: Beat the Game (through 8-4) Warping to all worlds 1 through 8 at least once without resetting or using Save and Quit. |
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All Stars "All" Stars I'm open for community input on the rules for this one, but this is what I went by: Collect all starman's in the game. S&Q allowed for switching characters, but not for routing shortcuts (e.g. warping ahead then going back for stars). I think i got all the stars, if not let me know. i got the ones in, 1-1, 1-2, 2-1, 2-2, 3-1, 4-2, 5-2, 6-1, 7-1, 8-2, 8-3, A-2, B-1, C-1, and D-1. Also note i made it a requirement that the level needed to be cleared on same life that star was collected (this resulted in intentional game over from 7-1 checkpoint). |
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104 s/o All stages, both characters, small only. That's Warpless D-4, no mushroom, no fire flower, no star. Switch characters and repeat. 104 stage clears in total. The pity mushroom received after 8-4 forces an intentional death in 9-1. |
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240 Fireworks Collect six fireworks on every flagpole stage in the game. If you fail to get six fireworks in any stage, you must repeat the the stage (since game overs won't take you to the beginning of the world on SMAS, S&Q may be required). S&Q is permitted |
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Coinless Beat the game (through 8-4) without collecting any coins at any point in the run. |
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All Swimming Sections (excluding world 9) If the time indexed link does not work, the run begins at around 45 seconds. This one is probably the most arbitrary. I found All Swimming Sections (including world 9) a very boring category, with only tiny minor deviations to a regular warpless run. Removing the world nine requirement made it a bit more interesting, using warps that you don't use in the traditional SNES categories (warps to 3, 6, and B ). I wasn't sure how to handle the 8-1 swimming section, since completing that leads you to a backwards warp to world 5. My solution was to take an intentional death on the plant immediately after completing the swimming section, then beat 8-1 as normal. I'm opposed to S&Q in this category, as it would just be any any% run with S&Q's back to the swimming sections that were skipped, although if the community feels that is more exciting, I'm open to the possibility. I'd just be disappointed the warps I mentioned would be irrelevant in that scenario. |
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1 Warp |
xx_420_blazit_xxxx_420_blazit_xx, |
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I really like: Not a fan: I would recommend: |
SaradocSaradoc
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Crash Crash the game. Time ends when the screen goes black. |
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8-4 IL Rules: Time starts on the timer appearing and ends on hitting the axe. A savestate before the start of timing can be used. Submissions must allow getting a precise framecount! On emulator you can show the framecounter of the emulator or record a movie (input or avi) and include that file in your submission. Note: I don't know how would mods calculate the time on a console. 😕 |
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10 Walljumps(Mario) 10 Walljumps(Luigi) Must be actual walljumps. Jumping inside a wall and hitting the block directly above you does not count as a walljump. Cramming yourself between a wall and the edge of the screen and jumping from there also does not count as a walljump. |
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Unsure if this is too similar to Any% D-4 (technically it is a subset), but Any% D-4 No S+Q could be a fun category to have on here. |
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Title: Beat 4-4 Player: Me (Mars02) Rules: Complete the game from levels 1-1 through 4-4 (with warps!) as fast as you can. Timing starts when the player can play as either character and ends when the character touches the axe at the end of 4-4. Extra Info.: The category can also be called 'Any% 4-4' it's up to the mods. |
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All Poison Mushrooms |
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I know no one has responded in a millenium, but I feel this category is necessary. Name: Warpless 9-4 Rules: Beat every level starting from 1-1 to 9-4. Timing starts when the player can take control of Mario (or Luigi). And ends when the flagpole is grabbed in 9-4. The player can play on either the FDS version or the SNES version, it's their choice. Video: |
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i know it's already been mentioned but I would like an 8-4 il category. darG and kosmic have already made videos on this category and I think it would be a good one to run. Timing starts when 400 appears on the top right of the screen and ends the frame all sprites disappear when touching the axe. A savestate may be used before the start of 8-4. You must be small. |
darGdarG likes this. |