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DeeeDubDeeeDub
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when jumping immediately at the underside of the carpet and taking damage, how do you then end up on top of the carpet and holding the enemy while it is still low on the screen, as opposed to doing the "hitbox jump" and then kind of riding him up and ending up really high and to the left? Hope the question makes sense... DW |
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Watch 1:54 Into this video: |
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DeeeDubDeeeDub
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yes. this shows what I am after, but I am wondering what the timing is to push A and B after taking damage from it, and also if A and B are pushed together. |
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(He/Him)
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So you are just wanting to now the inputs required for grabbing the pidget early after the damage boost right at the beginning of 1-2? |
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DeeeDubDeeeDub
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yes! the way i do it now, i either grab him and fall under him and usually die, or i end up doing a big jump and try to land back on him as he moves up and to the left |
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(He/Him)
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(edited: ) |
So from my experience, the important thing is the jump up to the ledge where you take the damage boost. You really need to make the jump as low as possible, but where you still land on the ledge. At least that's what it feels like to me. Then when you jump off the ledge you'll just pass right through the pidget. |
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DeeeDubDeeeDub
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OK thanks. When you say the ledge are you referring to the first or second platform? when you take damage, you blink. is there a certain "blink" to time pushing A or B? DW |
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(He/Him)
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Yeah the second platform is the important part. And you basically just want to jump asap after landing. Minimal hesitation. Also, this strat is only worth your time if you're going for the veggie glitch. Otherwise you can still make the egg cycle without it. |
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