By webfischiwebfischi Last updated
Straight out of MM3.HLP that should be in your game directory (translated from the german game version):
HOW TO FIGHT AGAINST SPIEDERS
At he beginning of the game you can choose if you want to play as Skipper or as Sophie. They differ in their charakter style, strength and combat techniques.
Energy Points: A number that shows how near they are to drop in exhaustion and loose their conscience.
Strength: Four numbers show, how hard they can how hard they can pounce. The strength points 0, 1, 2, 3 for example, show, that they can hit the enemy with this strength.
Accuracy: A number from 1 through 100 show the probability in which they can hit the enemy. The more tired they are, the lower their accuracy.
Energy: 25 (Note from me, max health is 22)
Strength: 0 -1 - 2 - 4 (Note from me, 5 is max)
Energy: 12 (Note from me, it's 17)
Strength: 0 -1 - 4 - 6 (Note from me, 7 is max)
Example: A blue spider
Strength: 0 -1 - 2 - 3
A typical fighting scene:
1) Skipper/Sophie have the first hit (Press the attack button)
2) Now you can hear and see, if Skipper/Sophie have hit enemy.
a ) When it got hit, check how much damage was dealt. You see a number flying above the spider. This number shows the number of points, the spider lost.
b ) When no hit was landed, you can see the spider duck down.
3) Now it's the spiders turn. She tries to pinch and bite.
a ) When the spider hits you, you can see and hear it. You see a number flying above the Skipper/Sophie, showing how much damage was dealt.
b ) When no hit was landed, you can see Skipper/Sophie duck down.
4) Now it's Skipper/Sophie's turn again, and you can choose if you want to continue fighting or escape the fight. Escaping is a good idea, when your energy points are low.
Our friends will find sweets on their journey. They are common sweets, but because you are a little mole, they work so well, that they give you a lot of courage and energy.
You use sweets, by dragging them onto Skipper of Sophie. There are different flavours:
Green Bonbons: They give between 2-5 energy points
Red Chilly Bonbons: They increase the strength of Skipper/Sophie. But you can't say by how much beforehand. When their strength was 0-1-2-3 before, it could be 1-2-3-4 after, for example. They keep this strength for the rest of the game.
Blue Peppermint Bonbons: Nobody knows, what exactly happens, when Skipper/Sophie eat a blue peppermint bonbons. Some say, can't stand the taste of peppermint.