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Hello going to be slowly updating this thread to try and get a handle on various glitches, clips, and oddities. Anyone is free to share whatever glitches or oddities they have here. There have been some new developments within Shinobi III that should further decrease the time of Any% and No Kunai. The first and newest glitch that I would like to put out there is a skip for Final Confrontation as well as an explanation for it. BaconOmelette has pretty much refined it. Below it I will place a video for showing how to go into objects when there is a reloading zone. Reloading zones occur every 10 or so screens. First is BaconOmelette's video showing the loading zone's using LUA scripts. BaconOmelette Showing my Down Clip and Pit Traversal with LUA displaying position. Me showing one way to do that Skip to End of FC (double jump, go to floor, then use ninjitsu and hold up) I show how I am controlling the y screen position, and the y position in the screen to get ejected into the pipe from a loading zone. BaconOmelette's Final Confrontation Complete Skip Going to post some text I posted in the Shionbi III discord where most of this progress has been taking place. when the game reloads a section it resets you to the "top" of the level at whatever Y position you were OUTSIDE The current view |
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Bomb Box Glitch is an excellent glitch. I found that destroying any box with a bomb in it then you can clip through enemies until the bomb explodes or is cleaned up by the game if you move too far from it. There are several points in the game where this will come in use and will save seconds for sure. While others were making use of this glitch already in the game I found that it was all bomb boxes and that it does not matter how you destroy the box. Also that you can clip through all enemies while the bomb is still active. This first clip is the one I like the most. |
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This post will show all the currently known ways to despawn enemies. To get these to work you need to NOT kill many enemies. The idea is that you keep them alive so the game does not spawn more. If I miss any make a post. I will try to post a version that shows the enemy spawned, and then a version with the despawn after. 1) Body Weapon - Despawn Last Sludge Man (if these guys have actual names in game tell me) 2) Body Weapon - Despawn Last Ant Lion 3) Destruction - Despawn Some Ninjas and Floaters Before First Reloading Zone 4) Final Confrontation - Turrets Despawn - Probably the most well-known and easy to do despawn. |
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This post will aim to explain the fast kunai throwing and fast close range attack. The fast kunai throwing essentially is alternating between pressing the attack button and then jump rapidly while on the ground. Pressing attack makes him throw a kunai, then pressing jump cancels the throwing animation, but before Musashi can get off the ground, the attack button is pressed which cancels the jump animation and Musashi is forced to throw another kunai, and this can loop until you run out of kunai. The fast close range attack is basically the same thing only using the close range attack, and is really more for 6-button. Note that with the powerup he uses a sword which is slower than the close range kunai. I was using the 6-button mode when I did this. In both cases the input would look like: Keaur's explanation video Examples |
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Wall and Ceiling Clips If there are others I should include tell me.
state 39 is after you wall jump and throw a kunai Body Weapon 2 clips in succession. Electric Demon First Useful Clip Electric Demon Skipping Bomb Box Traps 2 Clip To Boss Final Destination Clip Skip Platform Through Electric Ceiling Clipping Using Wall Jump+Close Range Attack Electric Demon Bomb Box Skip With Ninjitsu Ninjitsu Corner Clip Glitching Down Through Floor in Crawl Space Ripper Skip on 7-2 Clipping Down While in Wall Clipping through the Invisible Upper Ceiling with Jump Ninjitsu |