RNG manipulation

If you've watched my recent WR you may have noticed that I've managed to find a way to manipulate the rng. Here's how everything works.

to start out with you save and reset the game ~4 frames after saving(you have to do a hard reset, not just hit the reset button) and then hold 'C' until the screen fades to white. (A also works in most cases that c does, but will change the RNG) on this screen the RNG doesn't change unless you press a button, so you press left for 1-2 frames (this is the hardest part of my manip) release it and hold 'C' until the screen fades to white again. the RNG rolls even with out doing anything at the entrance so you need to hold up to move. from here the RNG doesn't roll unless you press a button again, so you're free to take as long as you need to move around to manipulate the RNG.

since there's a cycle of lag frames followed by a single non-lag frame when free-roaming around the dungeon you can do any input either buffered or unbuffered, although bonking into a wall has a much shorter animation then any of the other movements so I wouldn't suggest buffering it. different combinations of 'a' 'b' 'c' up down left right and start during non-lag frames will give you different RNG (Mode does nothing), but for simplicity I only used up, down, left, and right alone. an interesting thing I noticed later on is that if you do all the same movements but out of order you'll get the same RNG, so if you alternate left-right-left-right it'll be the same as right-left-right-left.

Battles: by holding A or C until all actions have been confirmed you can keep RNG consistent. you can also combine 'A' 'C' and Start, but I tried to avoid this unless difficult manipulation is needed, from what I remember this has to be buffered. but from there you have an entire round to mess around and swap to a different buffer. If you press the direction keys or 'B' it will cause a lag frame every other frame and no action will be confirmed, making anything but attacking the first group of enemies nearly impossible. (although I think there's 4 lag frames you can buffer when the curser moves, but that proved to be very difficult)

menu canceling can be used to manipulate the RNG. the cancel can be buffered or unbuffered and will have the same affect, as well as the movement afterward.

Searching can be used as well, but takes a lot longer. selecting search can't be buffered, because the confirmation will take a random number of non-lag frames to complete. movement after the search finishes must be buffered. this is the only way to open chests and keep the manip.

item usage: The item you're using has to be in the first slot to work (with out frame perfect inputs I suppose). After pressing right you'll have 3 frames to release it, then 'C' can be either buffered or unbuffered, as well as for selecting "use", then the character you select (I think this has to be hiro but I havn't tested it much) must be unbuffered, then selecting your item must be buffered. (by buffering the character, the number of frames it takes to use the item changes, and RNG rolls ever other frame in the item menu)

Healing: This is even easier, all you have to do is select magic (~2-3 lag frames) and hold confirm. This means unfortunately that you can only use heal with milo unless milo is dead, and only at the highest level, and you can only heal the first living character in your party. (usually hiro)

Stats: I'm not 100% sure how these affect it but here's what I've gathered. HP: won't affect RNG until you die. IQ: I have no idea what this affects Speed: Probably affects RNG if the turn order is changed. Luck: changes pretty much everything as far as I can tell, this seems to be the most important stat for RNG manips. Attack: Makes you do more damage, RNG will change if an enemy has enough health to survive a hit that should have killed it, or dies from a hit it should have survived. Defense: Makes you take less damage, same as hp, shouldn't affect rng unless you die.

I've noticed that wearing extra armor can change a miss into a 1 dmg hit, not sure exactly how this works, or if something similar happens with weapons.

None of these change when or what the first battle will be, which means if you find a way to get zero encounters you can do it at any level. However having a bigger party can increase the number of monsters in the battle.

Gold and name length don't seem to change anything at all.

In theory you could make a manip up until doppler, since you'd have to use the False Idol to fight him, and then as long as you don't gain any levels could be continued through the trail of wisdom.

I completed a manip through the credits warp category (it's not very good but you can get sub 2 hours with it) I also noticed a couple things over the course of routing/practicing the manip. first, a left then right press is only the same as a right then left press after a battle. also the rotating plates could be a problem because theres 4 non lag frames between stepping on them and stepping off which means you have to be careful of your inputs on it. also when you get the first encounter is occasionally changed, not sure why you can sometimes have different stats/levels with out changing this. (maybe it has something to do with having a full party?) It's actually pretty easy to use an item with people other then hiro, you get a ~5 lag frame window to let go of the direction button. you could probably also keep a manip past doppler by either having hiros items be empty, or have them full, and milos empty.

you can get the BK2 file of the route here: http://dehacked.2y.net/microstorage.php/info/650563420/Manip.bk2

and I also have a text file of the movements:

*MANIP

(2 bonks) U^ U^ R> U^ B* B* R> A-attack (miss) 7

(spin 3 times go towards entrance) RI RI RI RI RI RI RI RI RI UP A-attack (1) crit 18

(go to intersection) Dv RI UP UP LE C-attack (miss) 5 (1) 6

(bonk at end of hallway, turn backwards after puddle) U^ U^ R> U^ L< U^^^^ B* L< U^^^^ R> U^^^^^^ L< Dv A-attack (1) 4 8

(turn right turn backward left 1 search R> R> U^ U^ U^ L< U^^^ L< Dv Dv Dv Se L< U^^^^^ c-attack 7 (2) (1) 3 (1) 6 5

(1 searchs at intersection, pitworm) U^ U^ U^ Se R> C-attack (3) 7 7

(go to chest)

(1 search at intersection go to chest) Dv R> U^^^^ Se R> U^^^^ L< U^^ Se

(back out search at u corner Dv Dv L< U^^^^^^^^^^^ L< U^^ Se L< C-attack (3) (2) crit 16 8 (2) (2) 8

(Search at next intersection) C-Attack 8 (1) (miss) 5 4

(bonk before main intersection A-attack) (c-level) backtrack and fight 1 more slime

buy bronze sword

MANIP

2 bonks c attack

(go down long corridor) R> R> U^ U^ L< U^ U^ R> U^^^ A-Attack (miss) 14

R> R> U^ C-attack (miss) 13 (2) 4

(spin and continue R> R> R> R> U^ U^ R> U^^^^ L< C-Attack 11 11 (miss) 16

U^ C-Attack

(spin at intersection C attack 2 enemies) U^^^ R> R> R> R> R> U^ C-Attack U^^ C-attack

(go towards herb and c-attack) U^^^ R> U^ U^ <L U^ C-attack

(spin right then continue A-attack) R> R> R> R> U^ U^ A-attack

(C attack for bronze knife!) U^^ <L U^ C-attack

(Menu, back, c-attack, menu, left, c-attack A-Level buffer A menu Mn Dv C-attack Mn <L U^ C-attack Ma

(Continue after A menu and c attack next 2 enemies.) U^^^^ R> C-attack U^^ <L U^^ C-attack

(continue to end, menu at main hallway before main intersection) U^ U^ U^ U^ <L U^^^^ R> U^^^^ Mn R> U^ <L U^^ R> U^ U^ R> U^^ <L U^

buy gauntlets

Manip

(menu at start of dungeon, spin left once before main intersection menu at main intersection while looking at torches) U^ Mn R> U^^ L< U^ U^ L< L< L< L< L< U^^ R> u^ L< Mn

(Menu at next corner Menu at next intersection, Bonk at intersection near manip A attack) U^^^^ Mn L< U^^^^ Mn R> U^^^^^^ R> U^^^^ B* L< U^^^ R> U^^ R> U^^ A-attack

(Spin right, continue, C-attack jellys, A-attack Apes R> R> R> R> U^^^^

(spin right to enter hallway menu after exiting.) U^ R> R> R> U^^ <L U^^^^^^ R> U^^ Mn

(get herb,) <L U^^^^ L< U^^ <L U^^ Se

(Turn left continue on through zig zag to main room A-attack) <L <L U^^ R> U^ U^ R> U^ U^ U^ <L U^^ <L U^ R> U^^ R> U^ <L U^^ <L U^^^ R> U^^ R> U^ U^ U^ <L U^ U^ U^ U^ <L U^^ A-attack

(menu at corner before entering manip room.) R> U^^^^^ R> U^^ <L U^^ Mn

(get manip point, back out and leave room A-attack and level buffer menu and search) R> U^^^^ R> U^ Dv R> U^^ A-attack A-level A-menu-c-search

(menu at corner after passing main room A-attack next enemy Angel feather) U^^ <L U^^^ Mn <L U^^ A-attack

(Menu at next intersection, A-attack get herb, turn around right menu before 100g hallway) U^^^^ Mn <L A-attack U^^ Se R> R> U^^^^ R> U^^ <L U^^ <L U^ U^ U^ U^ U^ U^ Mn

C-attack jellys and get gold use angel feather to leave. R> U^^^^^^ C-attack U^ Se

Sell herbs, buy angel feather, buy leather helm

Manip

(the big boy. menu at start of dungeon, spin left once before main intersection menu at main intersection while looking at torches) U^ Mn R> U^^ L< U^ U^ L< L< L< L< L< U^^ R> u^ L< Mn

(Menu at next corner Menu at next intersection, Bonk at intersection near manip menu at corner before gold/knife) U^^^^ Mn L< U^^^^ Mn R> U^^^^^^ R> U^^^^ B* L< U^^^ R> U^^ Mn

(menu 4 times at intersection before turning left) R> U^ U^ U^ U^ U^ U^ U^ U^ U^ Mn Mn Mn Mn

(bonk at next corner spin left before entering zig zag, menu at second to last corner in zigzag) L< U^^ B* L< U^^^^^^ R> U^^ L< U^ U^ L< L< L< U^^ L< U^ R> U^^ R> U^ Mn

(turn right and back up at puddle, spin left after exiting main room menu at next corner L< U^^ <L U^^^ R> U^^ R> U^ U^ U^ <L U^ U^ U^ U^ R> Dv Dv L< U^^^^^ R> U^^ <L <L <L U^ Mn

(menu at t intersection, Menu at corner before u turn) L< U^^^^^^ Mn R> U^^ R> U^^ Mn

(Menu before entering boss hallway menu 8 times before crab) L< U^^ L< U^ U^ Mn R> U^^^^^^^^^^ L< Mn Mn Mn Mn Mn Mn Mn Mn U^po3

(A attack until crit then C+S Attack) A-attack (16) 3 A-attack 29 (14) C+S-attack (16) 25 C-Level

talk to king, talk to minis1ter talk to melvyle, talk to theos, talk to minister Buy Angel Feather give tiara to pyra Give woven robe to Milo give cloth robe to hiro

U^ Mn R> U^^ <L U^ U^ <L <L <L <L <L U^^ R> U^ <L Mn U^^^^ Mn <L U^^^^ Mn R> U^^^^^ R> U^^^^ R> U^^ Dv Dv R> U^^^^ Mn

<L U^ U^ U^ U^ U^ U^ <L U^^^^ R> U^^^^ Mn R> U^ <L U^^ C-Attack <L U^ R> U^^^^^^ R> U^^ R> U^ Use dwarfs key

U^^ R> Dv Dv R> U^^^^^^^^ Mn Mn R> Dv C-Att Dv R> U^^^^ R> U^^^^ Mn

<L U^^ Mn R> U^^^ <L <L U^^^ <L U^^^^ R> U^^

U^ <L U^ Mn R> U^ U^ u^ <L U^^^^^^^^^^ R> U^^^^ <L U^^ R> U^^ Se

<L Dv Dv Dv Dv R> U^ U^ R> U^ U^ R> U^ U^ U^ U^ <L U^^^^ <L U^ U^ U^ U^ U^ U^ Mn Mn

R> U^^^ <L U^ U^ U^ U^ U^ U^ U^ Mn <L U^^^^^^^ R> U^ U^ R> U^ <L U^^^^^ <L U^ U^ U^

Mn Mn Mn Mn Mn Mn Mn Mn U^^^^^ C-Att, A-Att C-Att C-Att A-Lev

A-Mn Mn Mn Mn <<<<L x3 A-att C-Att A-att A-att A-att (A-Main Gauche!) A-Lev

A-Mn Mn R>L< x12 C-Att A-Att A-Att A-Lev, A-Mn Mn R>>>>> x4 C-Att x2 C-Lev

Mn R>L< x6 C-Att x3 C-Lev Mn Mn Mn <<<<L x21 A-Att x3

A-Mn <<<<L C-att x3 C-Lev, Mn <<<<L A-att C-att A-Lev

sell cotton robe, main gauche, depoison, bronze knife X2, herb

buy sword for Hiro, buy morning star.

Rest, buy Angel Feather, give bronze sword to Pyra.

U^ Mn R> U^^ <L U^^^ R> U^^^^^^ Mn R> U^^ R> U^ Use dwarfs key

U^^ R> Dv Dv Mn R> U^^^^^^^^^ C-Att R> Dv Dv R> U^^^^ R> U^^^^ R> U^^ R> U^^

U^ <L U^ R> U^ U^ U^ <L U^^^^^^^^^^ R> U^^^^ <L U^^ Mn Mn

R> U^^ Mn R> U^^^^ Mn Mn Mn R> C-Att

<L <L U^ U^ R> U^ U^ R> U^ U^ U^ U^ <L U^^^^ <L U^ U^ U^ U^ U^ U^ R> U^^^ <L

U^ U^ U^ Mn U^ U^ U^ <L U^^^^^^^ Se R> U^^^^^^ <L U^ U^ U^ R> <<<L R> A-Att

<<<<L A-att C-Att C-lvl, Mn R>>>> x3 A-att x2 A-lvl x2, A-Mn <<<<l C-att x2

Mn <<<<L C-att x2, <LR> A-Att <<<<L x2 A-att A-lvl, A-Mn R><L C-att x2,

<LR> A-att C-lvl x2, Mn R><L x3 A-att, <<<<L x2 A-att, R>>>> x4 C-att x2,

<<<<L x5 C-Att x2 (MG), <<<<L C-att x2 C-lvl, Mn <LR> x7 c-att x2 (MG),

R>>>> C-att, L<R> x6 C-att C-lvl, Mn <<<<L A-att x2 C-lvl, Mn <<<<L x2 A-att

R><L x7 A-Att, <<<<L x2 C-att, R><L x4 A-att, Mn R>>>> x3 C-att,

<<<<L x2 C-att, R><L x5 C-att C-lvl, Mn R><L x5 C-Att, R>>>> x2 C-att,

R><L X6 C-att C-lvl, Mn R>>>> x2 C-att, R>>>> C-att, Mn <<<<L x2 C-att C-lvl (NM),

NO MENU! <<<<L C-att, >>>>R x3 A-att, <LR> x4 A-att (MG), R>>>> C-att,

Mn R>>>> x3 A-att, <<<<L x3 C-att, R>>>> x3 C-att, R><L C-att C-lvl,

Mn R>>>> x2 A-att, <<<<L x2 A-att, Mn R><L C-att, R><L x3 A-att

<<<<L C-att C-lvl, Mn <<<<L x3 C-att, <LR> x3 C-att, <LR> x3 c-att,

R><L x4 C-att, <LR> C-att C-lvl, Mn R>>>> x4 C-att, <LR> C-att,

R><L C-att, R><L C-att, R>>>> x3 A-att, R>>>> x3, C-att R>>>> x3 C-att,

R>>>> x5 C-att, R>>>> x3 A-att, U^ U^ U^ U^ <L R> <L C-att C-lvl,

Mn R>>>> x2 A-att, R><L x2 A-att, R>>>> x2 C-att, <LR> x3 A-att

R>>>> x3 C-att, <LR> A-att, <<<<L x4 C-att (MG) C-lvl, Mn Mn R>>>> x3 c-att,

<<<<L x3 C-att, R><L x3 c-att, Mn R><L x3 C-att R>>>> x3 C-att,

R>>>> X4 A-att, Mn R>>>> x2 C-att C-lvl, Mn R>>>> x2 C-att, R>>>> x3 A-att,

R>>>> x2 C-att, <LR> C-att, R>>>> x2 C-att, <LR> C-att, <<<<L x3 A-att,

R><L C-att, R><L A-att (MG), R><L C-att, R>>>> A-Att R>>>> x2 C-att <<<<L x4 C-att,

R>>>> X3 A-Att C-(MG) C-Lvl, Mn R>>>> X2 C-att, <LR> A-Att, R>>>> x2 C-att

<<<<L X3 A-att, R><L x3 C-att, <LR> C-att, R><L C-att, R>>>> x4 C-att,

Mn R>>>> x3 A-Att A-Lvl, A-Mn Mn <<<<L x3 C-att, Mn R>>>> x2 C-att,

<<<<L x3 C-att, <LR> C-att, R><L C-att, <LR> C-att, R>>>> x4 C-att,

<<<<L x3 C-att, R>>>> x2 C-att C-lvl, Mn

U^^^^^^ <L U^ C-att, <L Dv Dv <L U^ <L U^ U^ Mn U^^^ <L U^^ Mn

R> U^^ R> U^ Se Dv R> U^^^^^ <L U^^ R> U^^ R> U^ <L U^^^ R> U^^^^^^^ Mn

<L U^^^^ L< Dv Dv <L U^ U^ U^ U^ U^ U^ U^ R> U^ U^ <L U^ U^ U^ U^ <L

U^ U^ U^ U^ U^ R> U^^^ <L U^^^^^ <L U^ R> U^^ Mn <L U^^^ R> U^^^^^ C-att

U^ Mn R> U^^^^ R> U^^ R> U^^ <L U^^ <L U^ Se <L A-Att

<L U^ R> U^^ R> U^^ <L U^^^^ <L U^^^^^^^^ Mn <L U^ R> U^^ R> U^ <L U^^^^ Se

<L U^ R> U^^ <L U^^^^^^ <L U^^ R> U^^ <L U^^ <L U^^^^^^^ Egress out

Sell Guantlet, Main Gauche x4, woven robe, cotton robe Buy hemp robe for pyra Buy Bronze armor for Hiro

U^ Mn R> U^^ <L U^^^ Mn R> U^^^^^^ Mn R> U^^ R> U^ Use Dwarfs Key

U^^^ B* B* R> Dv C-att Dv Mn Mn R> U^^^^^^^^^^ R> Dv Dv R> U^^^^ R> U^^^^

R> U^^^^ B* <L U^^^^^^ <L U^ U^ U^ U^ U^ U^ U^ U^ <L U^^^^^^ R> U^ U^ R> U^ C-att

U^^^ Mn <L U^^ <L U^^ (Stairs) U^ R> U^^ B* <L U^^ R> U^ U^ <L U^ Use Dwarfs Key

U^^^ <L U^^ Mn <L U^^ R> U^^ R> U^ U^ U^ U^ U^ U^ U^ U^ U^ U^ U^ U^ <L

Dvvvvvvv C-att R> R> U^ <L U^^ (Stairs) U^ <L U^^ <L U^^ Mn Mn

R> U^^ <L U^^^^ Mn <L U^ U^ R> U^^ (Stairs) U^ R> R> R> U^^ R> U^^ Mn

R> U^ U^ U^ U^ R> U^ U^ U^ R> Dv Dv <L U^ C-att x2

Dv R> U^^ R> U^^^ <L U^^^^ <L U^ U^ <L U^^ R> U^^ (Stairs)

U^ <L U^^ R> U^^^^ R> U^^ <L U^^ R> U^^ R> U^^ (Stairs)

U^ B* R> U^^^^^^^^ R> U^ A-Att Mn U^^^^^ A-Att

U^^^ R> U^^ R> U^ <L U^^^^ <L U^ R> U^^ Mn R> U^^^^^ R> U^ U^ R> U^^ <L U^^^ Se

Dv Dv Dv <L U^ U^ <L U^^ <L U^^^^^ <L U^^ <L U^ R> U^ U^ R> U^ C-att

U^^ Mn Mn Mn R> U^ U^ U^ U^ U^ U^ R> U^ U^ U^ U^ <L R> U^^^^^^^^^ <L U^^^^^^^^^

<L U^^^^ <L U^^ R> U^^^ C-att U^^ R> U^^^^ R>>>> R> U^^^^^^^ Mn Mn

<L U^ U^ U^ U^ U^ U^ Se <L C-att U^^^^^^^^^ R> U^^ R> U^^^^^^ Se

R> R> U^ U^ U^ U^ U^ U^ <L U^ U^ <L U^^^^^^^^^ Se R> U^ U^ R> U^^^^^^ Egress out

Rest, and sell everything you don't need (Dwarf key, Main Gouche, Short sword, optionally woven robe Buy bronze armor for hiro (you'll give his current bronze armor to milo) give items to milo until the orb of truth is the first item give the woven hood to milo give leather helm and sword back to hiro and equip everything.

U^ R> U^^ <L U^ U^ <L U^^ R> U^^^^^^^ Use Orb of Truth A-Att C-att

Mn U^ U^ U^ U^ U^ U^ Mn U^^^^ R> U^^ <L U^^ R> U^ <L U^ R> U^^

<L U^^^^^^ R> U^^^^^ R> U^^ R> U^^^ <L U^^ Mn <L U^^^ R> U^^

<L U^ U^ <L U^^ R> U^^ Mn <L U^ U^ <L U^^ R> U^^ (Stairs)

U^ Mn R> U^ C-att U^ Mn R> U^^ <L U^^ R> Dv Dv A-Att R> R> U^^ R> U^ U^ Mn

<L U^^ <L U^^ <L Dvv (DDDD) Dv (DUUU) U^^^ <L U^ U^ <L Dvvv (DDDD) Dv (DCCC) Mn

U^^^ R> U^^ R> U^^ <L U^^ R> U^^ Mn <L U^^ <L U^ R> U^ A-Att A-Lvl

A-Mn U^ <L Dv Dv <L <L U^ U^ U^ U^ U^ U^ U^ U^ <L U^^ R> U^^^^^^^ B*

<L U^^^^^^^^^^^^^^^^^ <L U^ U^ U^ U^ U^ <L U^^ B* <L Dvvvv (DDDD) Dv (00UU) U^^^

<L U^^^^^^^^^ <L U^ U^ <L U^^^ A-Att x2 U^^^ Se R> R> U^^^^^^ R> U^^

R> U^^^^^^^^^ Mn R> U^^^^ (UUUU) U^ R> R> R> U^^^^^^^^ <L U^ U^ U^ U^ R> R> Dv Dv

R> R> U^ U^ U^ U^ Mn Mn Mn <L <L Dv Dv R> R> U^^^^^ Mn

R> U^^ <L U^^^^ R> U^ U^ U^ U^ U^ <L U^ R> U^ <L U^ R> U^ U^ R> U^ U^ Mn

<L U^^ R> U^ U^ U^ R> U^ U^ <L U^^^ Mn R> U^ U^ U^ R> U^ U^ <L U^^^

<L U^^ R> U^^ <L U^^ <L U^^^^^^ Use Orb of Truth U^^ R> U^^ Mn Mn Mn Mn

R> C-att x2 Mn U^^^ C-att U^^^^^ <L U^^^^^ <L U^ U^ U^ U^ Heal hiro for 85 hp <L U^

Use Idol, fight dopplar and grab ruin key, finish trail by running from all other enemies.

swap rune key to first position of milo

U^ R> U^^ <L U^ U^ U^ <L U^^ R> U^^^^^^^ Use Orb of Truth A-Att x2 A-lvl

A-Mn U^ Mn <L U^^ R> U^ <L U^^^^^^^^ Mn R> U^^^^ R> U^^ <L U^ Use Ruin Key

U^^ <L U^^ R> U^^ (Stairs) U^ <L U^^ R> Dv Dv Dv Dv R> U^^ B* R> U^^^ Mn

R> U^^ R> U^ <L U^^ <L U^ R> U^^ Mn R> U^^^ Mn <L U^ U^ Mn

<L U^ U^ R> U^^ <L U^ Mn R> U^ U^ R> U^ <L U^^ <L U^ R> U^^ R> U^ U^ U^ U^ U^

<L U^^^^ R> U^ U^ Dv U^ U^ R> U^ <L U^ U^ <L U^ R> U^^^ Mn

R> U^ U^ R> U^ <L U^ U^ R> R> C-att R> U^ U^ U^ U^ <L U^^ R> U^ <L U^^^^^ (trap)

R> U^^^^ R> U^^^^ <L U^^^^ <L U^^^^^^^^ R> U^^ R> U^^ (Stairs)

U^ R> U^^ R> U^^ <L U^^^^ R> U^^ R> U^^^^^^^^ Mn Mn R> U^^^^^^^^ R> U^^^^^^^ Mn

R> U^^ R> U^ <L U^^ <L U^^^^ Se <L U^^ Mn <L U^ R> U^^ R> U^ Mn

<L U^ U^ U^ U^ U^ R> U^ A-Att Dv <L U^ <L U^^^^ <L U^^^^ R> U^ U^ U^ Mn

R> U^ U^ R> U^ <L U^^ <L U^ R> R> R> Dv Dv <L U^ <L U^^ <L U^ R> U^ U^ Mn

<L U^ R> U^^ R> U^ <L U^^^ <L U^ R> U^^ R> U^ U^ U^ U^ Mn Mn

R> U^ U^ <L U^ U^ <L U^^ Mn R> U^^ R> U^^^ <L Dv R> U^ U^ <L U^ R> U^^ R> U^ <L U^^^ Trap U^ <L U^ R> U^ <L U^^^^ Mn <L U^^^ C-att x2 C-lvl Mn U^ <L U^^ <L U^^ (Stairs)

U^ <L U^^ <L U^ U^ <L Dv Dv Dv Dv Dv Dv Dv Dv R> U^^^^^^ <L U^ U^ U^ U^ <L U^^

R> U^^^^ Se R> U^ U^ U^ U^ U^ <L U^^ <L U^^^^^^

Egress out and finish game.

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