Star Ranking and Unlockables Guide
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Star Ranking and Unlockables Guide
Updated 6 years ago by Quidrex

Silent Hill Star Ranking and Unlockables Guide

====== Introduction ======

This information has been taken straight from the game's code. It was extracted from the US version and verified on the Japanese version. I did not check if it applies to the PAL version as well. Although the well-known Japanese guide is much more accurate than many guides around the internet it still has flaws.

====== Basic stats ======

Mode (penalty): Easy: -5 points

Game clear (10 points): 2 points per game clear up to a maximum of 10 points for at least 5 game clears

Ending (10 points): Good+: 10 points Good: 5 points Bad+: 3 points Bad: 1 point UFO: 0 points

Saves (5 points): 0-2: 5 points 3-5: 4 points 6-10: 3 points 11-20: 2 points 21-30: 1 point

Continues (5 points): 0-1: 5 points 2-3: 4 points 4-5: 3 points 6-7: 2 points 8-9: 1 point

Total time (10 points): less than 90 minutes: 10 points less than 180 minutes: 5 points less than 240 minutes: 3 points less than 360 minutes: 2 points less than 720 minutes: 1 point

Items (10 points): 1 point per 15 items up to a maximum of 10 points for at least 150 of the 204 available items

Special items (10 points): 2 points per special item up to a maximum of 10 points for at least 5 of the 6 available special items

====== Shots / hits / defeated enemies ======

The game counts your shots/hits in several categories of which only some affect the ranking. Distance to enemies is measured in all three dimensions.

No aiming shots, Short/medium/long range shots (only the first matching rule applies):

  • Each Shotgun or Hyper Blaster shot always counts as a No aiming shot; only Handgun and Hunting Rifle shots can count in any of the other categories (¤this was doubted and needs more testing¤)
  • Each shot which does not hit an enemy counts as a No aiming shot
  • Each shot when the flashlight is usable but off (otherworld, boiler room, etc.) which hits an enemy counts as a Medium range shot regardless of distance
  • Each shot which hits an enemy more than 5 meters away counts as a Long range shot
  • Each shot which hits an enemy more than 2 but less than or equal to 5 meters away counts as a Medium range shot
  • Each shot which hits an enemy less than or equal to 2 meters away counts as a Short range shot

Special Weapon usage:

  • Each Hyper Blaster shot counts as a special weapon use
  • Each Katana slash counts as a special weapon use
  • Each Rock Drill start counts as a special weapon use, each stab counts as two special weapon uses
  • Slashing the Chainsaw counts as four special weapon uses per second
  • Note that neither aiming with the Rock Drill nor with the Chainsaw counts as a special weapon use regardless of dealt damage

Shooting style (10 points): Points according to the following formula, but at least 0 and at most 10 Points = (Short range shot percentage + 2 ¤ Medium range shot percentage + 3 ¤ Long range shot percentage - 4 ¤ No aiming shot percentage) / 10

Defeated enemy by fighting/shooting (30 points): Points according to the following formulas, but at least 0 and at most 30 If no shot was fired during the whole game a bonus of 100 enemies defeated by shooting is granted; because the last boss of the regular endings require you to either shoot them or get rid of all your ammunition by shooting this bonus is only possible with the UFO ending Divisor = max(Special weapon usage - 5 ¤ Game Clear - 10, 5) Fighting score = Defeated enemy by fighting / Divisor Shooting score = Defeated enemy by shooting / Disivor Points = max(Shooting score, Fighting score) / 2 + min(Shooting score, Fighting score)

====== Stars und Unlockables ======

If the number of points is positive a large star is awarded for every 10 points and a small star is awarded for every remaining point.

Unlockables for following playthroughs:

  • Gas can, Chainsaw, Rock drill: always
  • Katana: achieve both a Good or Good+ and a Bad or Bad+ ending
  • Hyper Blaster: achieve the UFO ending

Hyper Blaster beam color (can degrade again): 0-7 stars: red (Handgun strength) 8-9 stars: yellow (Shotgun strength) 10 stars: green (Hunting rifle strength)

Game stats
Followers
578
Runs
953
Players
139
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