Super Dangerous Dungeons Forum  /  Any more strats?
  The_AppleManThe_AppleMan
(edited: )

Is there any more important tricks that I'm missing (this is mostly directed at evilrok or solidsnake).

 
  LeRemiiiLeRemiii

You can improve you trajectories and anticipate more, check my video :
It has fails within but I did'nt want to use a software so I uploaded it directly, but all my best ways are here, it's not best timings and trajectories but it gives an idea

squirrelpascalssquirrelpascals and Karateboy02Karateboy02 like this. 
  Gyrule_Gyrule_

There’s a new strategy on the first level I let you check this

 
  LeRemiiiLeRemiii

I also found a secret strat but I won't show it for the moment to keep some suspense a'd to let you find it by yourself. Will show it one day tho

 
  LeRemiiiLeRemiii

Found a new way on lv3 grass, and new on lv10, hence my new time
Can be improved tho

 
  LeRemiiiLeRemiii

Ok didn't run for a while but I confirm that 1:07:xx is possible. My soB must be like 1:06:xx, so with perfect ways and a good exec it's ok

 
  LekaLeka

I was just now looking for levels where you could use the new invicibility-start glitch and ended up finding this:

It is verry inconsistent, but it would be amazing if someone used it in an actual run!

greyligreyli and LeRemiiiLeRemiii like this. 
  DragonflyDragonfly

Hmmm I’ll try that, that dungeon was in my opinion already the most difficult one though 🙁

The_AppleManThe_AppleMan likes this. 
  LekaLeka

If anyone wants do beat the current water dungen record, there you go:

It's not pefectly executed, and maybe there is a better or saver way to do the circle skip, but I just wanted to get the idea out there^^

 
  Th3on3CTh3on3C

Just gonna put out this sand 7 skip that saves ~2 seconds, since I'm too inconsistent at the level 8 skip to contend for wr, so if anyone wants to try for it, good luck 🙂

 
  Th3on3CTh3on3C

Just found this today, saves a full cycle on Fire 3. Good luck to wr contenders 😛

Flip_drrFlip_drr likes this. 
  dj_steepdj_steep
(edited: )

http://imgur.com/gallery/sM5LPxr
Don't know if I'm the first one, but I think I found a new strat on grass 8 but might not save much time if any
I used a mod to slow down the movement so I could pull it off cuz I'm bad but should be doable in rta
Interested on if it saves any time tho
( Also this should be doable without stopping and moving back before the jump, but I had to stop to slow down the game)

http://imgur.com/gallery/UI2J9i2
Here is a pic showing the comparison
Red line is old strat, blue is new strat

 
  Th3on3CTh3on3C

Yep that's been known about already, it does indeed save time but it's inconsistent so we go with the alternative strat which is used in my current grass wr and many other former ones too. If the alternative strat saves/loses time compared to this one we haven't done a formal test, so who knows.

 
  dj_steepdj_steep
(edited: )

I'm looking for a lot of strata so I might be posting here more often, anyway was it known that this key grab on lvl 5 was doable? It's fairly hard to pull off but def doable in real time
( It saves time by not hitting the platform where the key is and keeps momentum compared to IL wr)

http://imgur.com/gallery/ikhksQh

 
  Th3on3CTh3on3C

That looks tight, but it wouldn't save enough time to reset to since you're only going in as little as you can lol

 
  Gyrule_Gyrule_

well i mean it wouldnt save more than a low jump landing on the block under the key but hitting the key as early as possible, the difference with lv2 is that on lv2 youre avoiding to get stuck against the wall, here theres nothing different

 
  dj_steepdj_steep

Oh, ok

 
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