Description

1st hit: i keep jumping after getting the zip so that tails won't land. this is important because you need tails to be facing the other way for the 2nd hit to work. once sonic is stuck in a spindash and tails has landed, teeter between down and diagonal right to get tails facing the other way. 2nd hit: this hit is really finicky and i don't fully understand it. after getting hit you can land in a bunch of different spots so im sure that has something to do with it, i just do it by feel. one thing that is annoying is that the ring you get back can disappear 3rd hit: hit him as he turns around 4th hit: hit him as he passes the blue pillar 5th hit: hit him once he is in the middle of the gate. i jump here because if you just walk over tails will spindash with you and go through eggman 6th hit: normally tails gets hit here and you hit him in the middle or back depending, and he stays grounded the whole time. luckily i didn't lose much time here somehow

Leaderboard
Level
Metropolis 3
Category
Sonic
Ruleset
Current
Pauses?
Pauses
Run
Rank
8th
In-Game Time
0m 37s
Date
6 years ago
Platform
Genesis
Details
Player
Verified
5 years ago
Submitted
5 years ago
Game stats
Followers
871
Runs
1,257
Players
275
Latest news
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!

Hello Everyone!

Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp

20 days ago