Level times: Emerald Hill 1 - 0:23 2 - 0:42 Chemical Plant 1 - 0:53 2 - 1:25 Aqutic Ruins 1 - 0:48 2 - 1:26 Casino Night 1 - 1:12 2 - 1:45 Hill Top Death 1 - ±0:07 Death 2 - +0:05 1 - 1:29 2 - 1:44 Mystic Cave 1 - 1:17 2 - 1:31 Oil Ocean 1 - 2:15 2 - 2:46 Metropolis 1 - 2:02 2 - 2:34 3 - 3:02 Sky Chase - 2:06 Wing Fortress - 2:40 Death Egg - 1:12
For a first run, it's suprisingly really good in a few places. End game was really strong, especially with first try Death Egg.
Mod Note: Retimed IGT (Emerald 2 was a 0:46.)
Hello Everyone!
Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp