Difference?
1 month ago
South Carolina, USA

Hey guys! so I noticed there were two N64 options. There was NA / PAL N64 and J N64, so I would like to know what's the diffent and what the "NA / PAL" and the "J" for both stand for. All I know is I have a 64.

Edited by the author 1 month ago
Canada

Are you playing the American or European version of the game (then it would be NA / PAL). Otherwise if the game is in Japanese (you would choose J version)

South Carolina, USA

Oh so that just stands for the language? Because if that's the case I'm using an American copy but I think all copies are MADE in Japan unless their fake, I'm just saying the language is American.

Canada

Yes if the language is English with no option to switch language then you are using the NTSC-U or NA version which is the most common / most played here. Have fun !

South Carolina, USA

Ok thank you!

Florida, USA

It's not just the regional language itself that's different, actually - the NTSC-U version is significantly different from the NTSC-J version, whereas the Australian PAL release only has changes to Link, Samus, Fox and the Pokémon, and the European PAL release hates on Link specifically.

Here's a link that will help make sense of everything: https://www.ssbwiki.com/List_of_regional_version_differences_(SSB)

Logaaaaan64 likes this
Philippines

NA- North American/ USA J - Japan/JP PAL - Eurorpean ver.

there's alot to tackle but note that it has alot of differences like how japanese version doesn't have a n64 logo when you first boot/resetting the game and there's a japanese text at the bottom making the UI looked sorta squished

japanese also has lower hitlag, like 40% lower and has a frame lower in sdi frames, and higher shield stun than NA, the hitlag frames only matter to BTT and sometimes BTP in bumper situations but BTP is kinda trivial for both NA and J, like pikachu, kirby and a couple of others and fox

PAL is different and that it runs at a lower framerate (from 60 to 50) to match the hertz in their area, aside from the game being slower to match the fps, it also skips like 1 out of 5 frames the game is running, so you get some inputs stitched both on the same frame

also link in AUS is so bad and combine the weird shit in pal makes it worse

vv notice how the timer went from .90 > .93 in one frame instead of .90 > .91 > .93, this makes frame perfect jumps super inconsistent like in link btp after p5 using only a double jump and this clip (i input Z one frame after this clip)

then again Black-Shadow might answer your question in a nutshell :p