Why this was separated from Original PC version
Due to no SR50 possible, No custom control mapping, or aim acceleration available, the Xbox 360/PS3 version of The Ultimate Doom has been given its own individual board.
It was really clear the 360/PS3 versions are far less superior to run for the 'Lowest' time compared to PC, but It's a quirky version of its own! I have been going through to transfer any submitted 360/PS3 runs posted.
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Recent runs
Level: E1M1 Hangar
Level: E3M9 Warrens
Level: E3M8 DIS