Potential IC Flag Manip?
Deleted
4 years ago
Los Angeles, CA, USA

In level creator. It only counts what you build it it as the code for your level. Do hub dupe will not work for coding purposes

Los Angeles, CA, USA

Explanation of how the level code system works:

The level codes are numbers in Base 64 (google that if you don't know what it is) The first digit of the level code is the Scene ID. The specific IDs for each scene can be found in the spreadsheet. After the first digit, there are blocks of 16 digits dedicated to storing the info for a single object (block, pole, box, etc)

These blocks of 16 digits are split up as follows:

2 digits for the object/group ID, specific ID's found in the spreadsheet. (The ID's AA and AB refer to a group of multiple objects, which are selected further down the 16 digit block.)

2 digits for the x position, 2 digits for the y position, and 2 digits for the z position

if the object is not in a group, then: 2 digits for the x scale, 2 digits for the y scale, and 2 digits for the z scale

if the object is in a group, then: 2 digits for the sub-ID as part of a group, 2 digits for the y scale, and 2 digits for the z scale (although these scale values cannot be modified in the actual editor)

then, finally, 2 digits for the rotation of the object (many objects have rotation restrictions, this can override it)

if you want to have more than one object, simply put a bunch of object blocks one after the other with no separator -Credit ThePokemonkey123

Edited by the author 4 years ago