Cutscene Skip
5 years ago
Canada
Super moderatorSasam
She/Her, They/Them
5 years ago

I've removed the cutscene skip category for now just because literally no one has ran it, if people do I'll add it back as a misc category.

Imaproshaman likes this
United States

i was thinking of going for one but im not 100% sure how to get it to work. i downloaded the files and all just not sure where i need to place all the .bik files.

edit: okay if anyones curious: go to program files x86 -> steam -> steamapps - common -> remember me -> examplegames -> movies | then paste the files and replace the old ones. though i suggest making a back up of the original files so if you want to replace them back to having the cut scenes you can do it quickly. at least thats the solution i found. (i had no idea what a .bik was before doing this but was a good learning experience!)

Edited by the author 4 years ago
Delaware, USA

Looked into doing because frankly I hate the idea of waiting around for half a run but saw the mod only skips like 4-5 cutscenes + saves only 15-20m. Wonder if it would be possible to increase the workrate of the in-game cutscenes to perhaps effectively "fast-forward" through them. This wouldn't completely eliminate them but would def cut down on a lot of time because this game has a bunch of narrative fluff. As to how that would be implemented in a run, I've no idea atm other than a script, but that's out of my area of expertise.

Germany

Something like that would be pretty helpful. Have there been instances where fast-forwards or cutscene skips have actually been built into an already finished game by the community (in this case through Unreal Engine 3)?

What I imagine is that through injecting commands or changing values in Cheat Engine, you could be able to teleport out of a cutscene or, like you said, make the game temporarily faster. Another way (with Cheat Engine) would be to overwrite checkpoint data, so you'll skip by loading the overwritten checkpoint that leads to the checkpoint after the long first cutscene in every chapter.

Then there's also the possibility of switching around graphic card settings and .ini tweaks (maybe both combined) to reach higher speeds, toggling them on and off automatically with a script, kind of how Autosplitters work.

I have some programming experience, only with actual source code though, nothing related to finding the right values and changing behavior in an already built game, except that I know there's a program called IDA that makes it easier to find ingame addresses (that you need to change game behavior) compared to using only Cheat Engine, but these are some of the options that are available to us

Edited by the author 4 years ago
Germany

One thing I know would work right now is to write a script that exchanges checkpoint files (the ones in \Steam\userdata*\228300\remote\RememberMeSave0) automatically for you, then you just load that checkpoint and you skipped the cutscene. I can think of a couple downsides:

  1. It would have to close the game and reload it through Steam, because the game only reads new checkpoint files on a fresh startup.

  2. Enemy positions are different when you load some checkpoints. This could make a couple fights harder.

  3. In the case of 100% specifically, it would make it harder to verify runs, because savefile switching makes showing how many collectibles you found irrelevant (the savefiles would be set up so that all collectibles were found until that point regardless).

  4. Reloading checkpoints empties the Focus meter and so strategies that involve saving Focus you've accumulated for later wouldn't work anymore (This could technically be avoided by us choosing if we want to load a checkpoint).

  5. EXP will be different too, I don't really have experience with Any% though, and if it's all that relevant.

  6. It would completely switch your combos to the ones that the player, who made the checkpoint file, used. (This could be avoided by agreeing on which combos people want to use, or by having the option of another set of checkpoint files with different combos, and then setting up the checkpoint file accordingly)

  7. It wouldn't work for every cutscene, because some instances, in which you load a checkpoint after a cutscene finishes, load you back into the cutscene instead of actual gameplay.

. . .

I know it's something that's possible to program, but what are people's thoughts on this?

Edited by the author 4 years ago
United States

The time it takes to do all that youd probably just have been easier to sit through the cut scene than deal with all the downsides and time taken to do it xD

Germany

Yeah, I agree with you that there are many downsides.

This would all be done automatically, so it wouldn't take the player to do anything, would mainly save time.

Edited by the author 4 years ago
Germany

I calculated that a whole, flawless NG+ run that would use this method to skip ahead would finish at around 1:40:00, with remixes 1:55:00. Those longer cutscenes that would get skipped make up a saved total of about 1 hour 10 minutes

Also look what I found while going through the built RememberMe source code:

https://i.imgur.com/UdNSevH.png

I don't know if it's functional, but SkipCine basically means what you think it means

Edited by the author 4 years ago
United States

That it skips the hidden boss Cine?

I was not expecting it to be an hour of time-saving haha thats actually insane. It definitely doesn't feel like it during a run, but any of us who ran it know its a lot. Also with that find, thats really interesting...

Traivlin likes this
Germany

Our real goal: Kill Cine, who hides within the source code, in order to unlock the skip cutscene button... His weakness: the backspace button

Really though, imagine having to watch an entire feature length movie anytime you want to run :P The same one every time, that's definitely discouraging for runners.

Let's say someone would make this kind of program, would there even be interest, and if so, what kind of functionality and what limits should it have? For example, should remixes be skipped as well? I'd be interested to hear some opinions regarding that

Also someone with more knowledge could try out if the SkipCine function works ingame with Cheat Engine.

Don't know if it's possible, but this would be much easier if there was a way that the game recognizes a new save file once it's exchanged

Edited by the author 4 years ago
United States

I do not think remixes should be skipped because its still inputs we have to do, tho some are freaking annoying, its still inputs and memory the runner has to learn and perform as fast as possible. I personally would be against remixes being skipped. Next time i do a run ill keep this in mind and do a list of cut scenes i think should be skipped

United States

Anyone find any info out about this yet?

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