PC NG+ rules question
4 years ago

Is using multiple skill sets allowed? They can be changed quickly with F1-9 on PC.

United States

Sorry, speedrun never notified me that this was posted. I used several skill sets throughout my runs ans switch between them during it so go for it

Thanks for the answer. What I'm about to bring up isn't directly related to my original question, other than it's related to PC, but I hope it's fine not to post a new thread for this. Recently I became aware of the fact that the game counts the loading times into in-game times. My cpu is enough to run the game fine, but not enough to load the stages at optimal speeds, I get from 1 to 10 extra seconds on each load screen compared to PS4 and (powerful) PC runs. It's incredibly demotivating. I found enough tricks to make a sub 2 hour (Leon Solo Amateur NG+) run easy on PC, but it'll be worth nothing if I lose 1 minute just to these loading screens. Why do we depend on this silly oversight made by the developers? We should manually count the loading times and subtract them from the in-game time. I see we currently have two columns for time - "Real time" and "In-game time", can we have a third one "In-game time w/o loads" for PC? And preferably have the runs ordered by that column. Just in case we actually go through with this, I can volunteer to count the times for the existing runs on PC here, there're not that many.

Edit: to elaborate on my idea further, we could count the time that should be subtracted as follows:

  • any part of run that doesn't show a rendered stage or a cutscene
  • when the screen begins to fade (both characters approached a double action door, for instance), we may either start counting the moment it starts fading, or the moment when the screen becomes completely black and doesn't get darker anymore, which way is better would be open for discussion.

Also, perhaps we could have "Real time w/o loads" rather than "In-game time w/o loads", this would probably be more objectively accurate because we can't be fully sure when exactly the game engine starts or stops counting the time.

https://www.speedrun.com/Portal/full_game using "time without loads" timings seems to be a common practice in many games, I really hope we can do it for re6 too.

Edited by the author 4 years ago
United States

Sub 2 hours is easily doable on PC for sure since I have tested out lot of stuff on PC myself just know it isnt possible to do on PS4 since I got the 2:02 xx. (What I currently run on until I get a PC)

Originally this used to be based on RTA and all platforms were on the same board until that shit was changed as well. Personally, I tend to go with IGT (and a lot of the Resident Evil games in general) as a personal preference since if a game has IGT timer then just use it...Most of the RE games have loads calculated within the IGT to a degree (Rev 2, RE5 etc). Additionally, I believe without loads in normally used for games with no IGT timer like DMC5, Crash Trilogy and Spyro I believe.

Furthermore, sadly when it comes to PC gaming or speedrunning in general...a high powered PC is required to keep up competing times etc. Just part of the whole shit with PC speedrunning and gaming in general...This sort of thing was heavily discussed when I was modding RE2 2019 and that went on for a long time once the release of the game was out too. Regardless of how much you do to make it as even as possible...it always comes to a better PC from what I have noticed in many games

However, I do notice the RTA to IGT timer is quite off for PC...if you look at the Leon NG+ Amateur run for an example..it is like 2-3 minutes off or something of that nature? I have been considering making it to where RTA maybe the main timer for PC possibly...If SRC can even let me do that.

Although, I will take your idea into consideration...but I may not end up implementing it at all. We will see in time...I am basically the main mod for this anyway. lol

Edited by the author 4 years ago

"a high powered PC is required to keep up competing times etc" "it always comes to a better PC from what I have noticed in many games" I don't think it's really the case with re6, I can run the game at 120fps (the maximum it supports), and it's just the loading screens that kill everything for me. From my observations 120fps has very little effect on the actual gameplay, may speed up a few animations (not the running speed for sure, but may save a few seconds on rope climbing in Leon 5-4) but it won't lead to major time saves by itself, the loading times matter much more. And even if 120fps did matter a lot, the game doesn't require much power to run at 120fps (my gpu is also old), so almost everyone would be able to get it. Only the loadings are very demanding. I know RE2 2019 knife damage depends on framerate, but RE6 doesn't have anything "gamebreaking" like that. Framerate has direct effect on parachute landing speed (Chris 2-2 bridge top level) and Gnezdo movement speed, and at no point a run would depend on those. I think we shouldn't use this generalized argument as a reason to not bother with "no loads" times as it would do only the good thing - make it much more fair for all PC players. I really wanted to run the game but for now lost all the motivation with the current situation.

"I believe without loads in normally used for games with no IGT timer like DMC5, Crash Trilogy and Spyro I believe." I think if the loads were equal on all platforms/systems, then everyone would count only "real time", it would be easier and more accurate. But they choose to exclude the loads because they are very different depending on system/platform. The thing with re6 is that, in my view, it doesn't have a properly functioning in-game timer either, as making it count loading times is nonsense, a major oversight. It's like if the timer in the mercenaries counted down faster on higher framerates, no one would play it on higher than 30fps then.

Edited by the author 4 years ago
United States

Sounds like you need an SSD honestly but RE6 is not too PC heavy compared to RE2 among other games I am aware of that. Incorrect, 120 FPS and PC has more effect on animations, AI path finding and how the AI will reaction to things (like Ada's chapter 3 with Jake and Sherry on the boat for example), among other small things. I have done a lot of testing between PS4 and PC to know what 120 can do compared to the 60 FPS I normally run and what the frame rate can save alone... I basically saved around a minute alone on PC with Leon's Chapter 1 with a sub par run. Frame rate matters as well as having a decent SSD to keep loading down. Now I am aware that some sequences on the One/PS4 version have been shorten/sped up compared to the PC/PS3/360 versions. Furthermore, loading can vary depending on the computer so be much more complicated than having a simple formula to calculate it sadly but regardless I understand your frustration with the situation on not wanting to run it because of the loading. I will still take into account your consideration on "without loads" for timing for PC since I ahve been looking on possibly switching to RTA for PC at the very least.

RTA vs IGT is and has been argued about for some time and just depends on the game as a whole. I doubt if loads were equal everyone would use RTA due to FPS, console differences etc. Mainly depends on the game and how the mods decide to handle the situation as a whole. RE6, RE5, Rev 2 and other games count load time for IGT...hell a lot of other games do the same. Rev 2 starts with about 4-5 seconds on the clock before you are even able to move in the episode you are playing etc. It is very flawed but still used throughout majority of games and communities.

I did move the game to an SSD recently, it didn't improve loadings at all, the bottleneck in my case is cpu, it's 100% busy during the loadings. A friend with a slightly better cpu has slightly faster loadings, but still longer than PS4 and some runs made on powerful PCs, to me it's pretty clear at this point that cpu matters a lot. I haven't played solo enough to notice such subtle differences with AI, but oh well, the framerate isn't the problem in my case (and wouldn't be for most), only loadings are. Thanks for considering my request. The problem would still be there though if it's going to be only switching to RTA.

United States

When I was messing around with my friend's computer, he has a very good computer set up in general and the loadings were extremely fast. SSD and CPU is important to RE6 loading yea. If you didnt have the SSD loadings will take longer-trust me on that one. That is understandable since I have played ths game way more than most people have...I notice way too much stuff cause of it too. Your FPS s fine if it can stay a solid 120 throughout. Again, RTA s being considered due to the fact that PC times are a bit weird for IGT compared to console I have noticed. Still, I will look into some stuff and see what I con figure out in due time. I understand your viewpoint but it will depending on how I can make a solution for eliminating while being accurate honestly..especially since there is no autosplits that remove times for RE6 atm

Québec

As a moderator who had to deal with load removal, here are some suggestions:

Have any of you tried to contact someone who knows how to make an auto splitter on PC? That would fix the issue and make everyone happy, have the most accurate timing method and be competitive with anyone regardless of their hardware limitations.

Another solution we could look at is manually removing loads, agreeing upon a starting and finishing frame for each loading and that would work for consoles as well. Might not be the perfect solution but it does fix the problem and make everyone competitive, even console vs PC. (If you're curious the WWZ leaderboard is a good example of that method being used effectively)

Soulless_Persona likes this
United States

Thank you for the suggestions I was thinking of trying to find someone who maybe able to do autosplitter to make it a whole lot easier but if not..maybe messing around on what frames to possibly time if load removal is decided upon instead. I will look into some stuff when I get the time for sure. Gonna see if I can do something within this week since next week I have a vacation coming

Edited by the author 4 years ago
lollipopomg likes this
Oklahoma, USA

I tried for a little bit to create one, but finding the IGT was a bit tricky for this game. There were several addresses that seemed to be the IGT every time I searched, but none of them were consistently the IGT, and it seemed like the IGT address was different for each campaign or something. It's been a year since I tried so I don't remember everything about it haha :P

Edit: Actually, here's a question I need answered. Do we know if the IGT stops when we pause in the this game or does it keep going? If I knew that it would help me find the IGT much easier. Thanks!

Edited by the author 4 years ago