Keyboard Menu Navigation (& More)
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Keyboard Menu Navigation (& More)
Updated 2 years ago by Gundwn

Intro

Wanted to make a quick guide going over some of the keybindings that I use for Resident Evil 5 in case someone else wants to use them.

Example

If you've seen any of my RE5 runs, which you probably haven't, you might have wondered what the hell is going on with my keybindings. For example, in my Lost in Nightmares speedrun, you can see at 4m47s that I'm using the LEFT_ARROW and RIGHT_ARROW keys to use the crank instead of A and D.

https://imgur.com/8XmU9Eo.png

Background

If you've played, I don't know any game released within the past decade, then you probably noticed that you can navigate the menu with WASD and F will select that menu item. Unfortunately, Resident Evil 5 is not one of those games. By default the arrow keys along with ENTER are used to navigate the menus without a mouse and this cannot be changed. Thanks Capcom®.

The Solution

To get around this limitation, I changed the movement bindings in-game from WASD to the arrow keys. Then, used AHK to make my physical WASD keys send the arrow keys (when in-game). In AHK I also made it so that F is bound to ENTER. I mentioned earlier that by default you would use ENTER to select a menu item without using a mouse. Like the arrow keys used to navigate the menu(s), the ENTER key cannot be changed. The only workaround is having AHK make the F key send ENTER instead.

This makes navigating the main menu, inventory screen, etc. able to be done with WASD and F.

Source

I have uploaded my AHK script for RE5 here in case anyone wants to try it. All of my AHK scripts can be found on my GitHub in syntax-tm/AHK. If you want the functionality with the config editing, tray menu icons, launching the game, etc. then you'll need to download everything. Otherwise, you can use the .ahk file in the base directory. Scripts ending in "_base.ahk" contain only the keybindings and do not require any other than AHK to run.

Known Issues

The only real "downside" to this is that the on-screen prompts will show LEFT_ARROW and RIGHT_ARROW instead of A and D. However it's extremely easy to get used to it and since the arrow keys intuitively correspond to movement. I think the pros far outweigh the costs, especially when speedrunning, but I wanted to mention it anyways.

Downloads