Posted 2 months ago by

Hello Speedrunners!

New Allowed Mods

We have a few updates on how we are going to be dealing with the in-game timer going forward

Speedrun Timer Fix Mod and Livesplit Updates

  • The Speedrun Timer Fix has been updated and we would like to ask that anyone doing runs or even just playing the game in general could have the mod on and let us know if you notice any lag or otherwise issues with the mod being active in general
  • Speedrun timer fix will be using the FREE in-game timer with is the same as the timer is now but without the issues of lowing time on karma cashing/ starving etc, if you are doing runs with the timer we would like the Old timer to be visible as well as the speedrun timer for a bit
  • If nothing I just said makes sense its suggested to use this mod listed below and have the milliseconds and old timer listed in settings:
  • Speedrun Timer Fix: https://steamcommunity.com/sharedfiles/filedetails/?id=2960580529
  • The Livesplit autosplitter has also been updated, if you have the timer listed as showing the in-game timer then it will list the same time the speedrun timer fix is showing (you don't need the timer fix mod for this to work)

Leaderboard Changes in Future

  • For speedruns we intend to have runners submit runs with either the mod active or the livesplit in game timer active going forward
  • However, for now, we are in the testing phase and would like to see people use both in runs and see what happens, so for all runs we would like to continue to see the old timer to remain on before we fully adopt the new timing method
  • When we adopt the new timing method for speedruns runs using the old will be subject to having the listed in-game timer changed

We will be posting another update soon when we feel as though we are ready to fully go into this new timer change

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Posted 1 year ago by

Hello Again!

For those of you who have been following the updates on the Rain World discord, etc., you will have noticed that we have been testing and approving certain Steam Workshop mods for use in speedruns and scoreruns

As a note just to reiterate all speedruns must have the speedrun verification setting on in the options, this allows us to know as verifiers which mods you are using, if a mod is clearly being used but is unaccounted for in speedrun verification we will not be accepting the run

Currently, we are now going to be allowing the following Mods:

Input Display, but only with the “High Performance” setting on:

https://steamcommunity.com/sharedfiles/filedetails/?id=2922334539

Score Galore, but only with the “Show score in real time” setting off:

https://steamcommunity.com/sharedfiles/filedetails/?id=2929703788

Fast Roll Button:

https://steamcommunity.com/sharedfiles/filedetails/?id=2954863557


Currently not allowed but are currently looking at allowing are the following mods:

Dress my Slugcat:

https://steamcommunity.com/sharedfiles/filedetails/?id=2948971756

Speedrun Timer Fix:

https://steamcommunity.com/sharedfiles/filedetails/?id=2960580529

Please allow us the time to properly update the rules to reflect these changes

Otherwise, if you have any ideas for which mods you would like to see allowed please let us know

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Posted 1 year ago by

Here are the following settings for Remix as voted for

Speedruns: Must have on:

  • Speedrun Validation in options menu
  • Speedrun Timer

Must have off:

  • Increased Stun Times
  • Pull Spears from walls
  • Key Items on Passage (may be allowed for certain runs later)
  • Monk Extended Breath
  • Monk Extra Light Assistance
  • No Randomized Cycle Duration
  • All Major Assists
  • Scavenger Max Karma
  • Lossless Scavenger Corpses
  • Artificer Explosion Capacity Change

In the event there is a setting on that isn't allowed but did not effect the run (such as the monk settings when playing as a different character) it is up to the moderators to decide to allow the run

These will be considered as general settings going forward, for specific runs settings may be turned on or off as needed

Runs will require the Speedrun Validation and Speedrun Timer settings to be on and at least one capture of the loading screen showing the Speedrun Validation output

Under no circumstances should the speedrun validation block or timer be covered at any point

For speedruns please be patient as we update the rules for all runs, if a category is missing on speedrun.com let us know, you may now submit runs as you please

Times on base game will be listed as 1.9 and will Not be using the Speedrun timer for listed times, and will be using the same timing method, but will have a third column as to enter the in game timer to relate to downpour runs

If the setting is not mentioned in the following figures then it is fine to have it either on or off, if there is any question on specific settings let any of the Speedrun.com mods know

We will be revisiting the remix settings later, but otherwise, if you feel a specific category would be better with or without a setting let us know

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Posted 1 year ago by

Hello!

We will be opening the leaderboards for Downpour speedruns this coming week, currently we are deciding on the Remix options that will be allowed for each speedrun

The form here is available to add your input on which setting should be used and which categories people would like to see: https://forms.gle/zPwfGHngX9rWmTHA9

A basic layout of speedruns is currently available but may be subject to change

Regardless of form results the Speedrun Verification and Speedrun Timer must be active during a run

Both in game time from the speedrun timer and real time must be put in for runs

No mods are allowed to be used currently other than the prepackaged ones such as expedition and jolly

Runs without the More Slugcats mod and only remix on will be accepted on the previous main board as version 1.9 runs, runs on this board will be exclusively runs with the More Slugcats Mod active

Runs without either on will be considered 1.9 unless the game is downpatched

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Speedrun Mod and Timer Changes 02/06/2024 (Copy from Downpour Leaderboards)
  • As an update from the Discord we would like to state that we don't want to use mod presets while it is still in Beta state
  • Additionally we are ok with the "No More Tinnitus" Mod and the "Sharpener" Mod in runs
  • No More Tinnitus: [https://steamco
2 months ago
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