Categorization between the Flash version and the HTML version
2 years ago
Japan

This time, a Flash version of the record using Flashpoint has been submitted. So I decided to separate the two versions into different categories, since there are many differences between the Flash version and the HTML5 version. In addition to the record submitted this time, I also categorized the Flash version of the run that was submitted in the past. I've also edited the rules for each category a bit. If you have any questions, please comment. Please check it out.

Postscript

When I checked the records, there were some records that I could not judge because I could not see the videos anymore. I've left them in the HTML5 category without moving them, except for a few. What should we do with those records?

Edited by the author 2 years ago
kurodo1916 and madnessHank like this
Netherlands

Great job. That seems like a nice idea to separate the versions. Is there a big difference on the two versions that one of the two has a faster time? It's also possible to add a version label to the runs.

The super mario 64 record list also has missing videos: https://www.speedrun.com/sm64/run/nz1vdwze It's probably the bestto to just let the records stay on the ranking, but maybe have a discussion if it's a run that's on the top of the list.

Miroku369 likes this
Japan

Thank you. There is a big difference in the feel of the controls and the friction of the stages between the two versions. The Flash version has more friction on the ground and the joints are more fragile, making it more difficult to run fast and changing some of the strategies. The HTML5 version, on the other hand, has less friction and gravity, which makes it easier to run faster. Personally, I had the impression that it was like a remake of Mario Kart, so I considered it as a different game and divided it into different categories.

However, the basic rules have not changed, so it might be better to use the method of giving version labels. I felt that we could also deal with records where the video disappeared and could not be identified by not assigning a label. Can we revert the categories back to the original based on your suggestion, and use the method of assigning labels?

madnessHank likes this
Netherlands

I looked into the categories and it seems we are only to label based on console, so it's not possible to have a Flash and a HTML5 category. Some games do have sub categories like this: 100 meters | 10 meters flash / html5 | flash / html5

I have no clue on how to set this up though. I tried multiple times, but I can't find it.

It's probably the best to keep it as it is right now.

Edited by the author 2 years ago
Miroku369 likes this
Japan

After some testing, it seems that you can freely add labels from the "Edit game→Variables" section. As an experiment, I added the label "version" and set it to select "Flash" or "HTML5". Can I re-categorize them as "100Meters" and "10Meters" based on this tag?

madnessHank likes this
Netherlands

That seems like a great idea! It will make it easier to switch the versions.

Miroku369 likes this
Japan

Now, I'm going to change the category name back to the original one and edit the "version" tag. Thank you for all the suggestions!

Canada

I'm the one that submitted a run with the flash version of the game. Sorry for all the trouble! Since the flash version doesn't tell you how long you took at the end of the game, should there be at least some type of timer showing in the corner of the screen? How easy would it be to cheat and speed up the video otherwise? This is the reason I put the website time.is is the corner of the screen for my run, and also I had trouble with livesplit.

Miroku369 likes this
Japan

No problem. I've been wanting to sort the two for a while now, so this was just perfect. The problem with the Flash version is that it is easy to fast forward. However, I am able to determine to some extent whether I am fast-forwarding or not by the way it runs and behaves. Also, I thought the timer display was a good idea, but it is not effective if it is added after the fact. If the video has audio, it might prevent fast-forwarding.

Karguy likes this
Canada

Good point. So I guess we can treat the two versions like the same game, or we can treat it like Minecraft Java Edition and Minecraft Bedrock Edition where they are both Minecraft but they are in different codes. I feel like flash is easier because more friction on the ground makes it easier to move.

Edited by the author 2 years ago
Miroku369 likes this
Japan

Yes, I thought about separating the categories for Flash and HTML5, but the basic rule remains the same, and unless you use Flashpoint or something similar, HTML5 is likely to be applied, so I decided to use the "Version" tag. The basic movement of the Flash version is easy to do thanks to the friction, but the HTML5 version, which has less friction and uses the feeling of sliding, is now the mainstream for speedrun. If you'd like, you can try that one too!

Japan

Hi, Karguy. For auto split in "Live split", I use "AutoSplit Helper". URL : https://frailleaves.com/myownsoftware/autosplit-helper/ There is an article explaining how to set it up to measure every 10 meters, but it is in Japanese, so please use a translation tool. URL : https://kuro1san.hateblo.jp/entry/2021/01/31/105447 If you can't read it due to garbled text, I will create a separate article with a machine translation into English.

Of course, if you learn how to use "ASH", you can create a simple split with only a start and goal point as well as a setting to measure every 10 meters.

Edited by the author 2 years ago
gunmaneko and Miroku369 like this