speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube (2014)
Qbeh series
PC
Leaderboards
    Full Game Leaderboard Level Leaderboard     All     1-1     1-2     1-3     1-4     1-5     1-6     2-1     2-2     2-3     2-4     2-5     2-6     3-1     3-2     3-3     3-4     3-5     3-6     4-1     4-2     4-3     4-4     4-5     4-6     5-1     5-2     5-3     5-4     5-5     5-6     6-1     6-2     6-3     6-4     6-5     6-6
News Guides Resources Streams Forum Statistics Boosters Sub-games
Qbeh-1: The Atlas Cube Forum  /  FPS affects the game in multiple ways

Quest_WalkerQuest_Walker

Australia

  Quest_WalkerQuest_Walker
31 Jan 2020, 10:07

This is easily seen in the category of "Lag Jump"
If you lower your FPS down to 2FPS or lower, you'll be able to jump 4 blocks high.

A weaker form of Lag Jumping can be achieved by lowering your FPS down to 50FPS, and is used to jump on top of the Save Point statues.

Force cubes, if your FPS is over 60, even with V-Sync on, it will still dissipate early, easy to notice if above 300FPS.

Gravity cubes, if your FPS is 250-300+ you wont be able to clear a 3 high wall, due to this your distance covered will also be affected, this only gets worse the higher your FPS is.

 

Quest_WalkerQuest_Walker

Australia

  Quest_WalkerQuest_Walker
5 Mar 2020, 23:18

Tested moving platforms at different FPS's, results are below:

60fps+ (Uncapped): 100% speed
60fps: 100% speed
6fps: 100% speed
2fps: 66%~ speed

Thus moving platforms are slower if your fps gets bogged down or capped below 6fps~.

 
Latest News
View all
No news
Recent Threads
View all
Thread Author
Bluecheetah's block boost possibility
Last post 2 Aug 2020
youtubeman06youtubeman06
1 replies
Glitch: Cube Stretching
Last post 27 Mar 2020
Quest_WalkerQuest_Walker
2 replies
Information that might be useful in the future
Last post 11 Mar 2020
Quest_WalkerQuest_Walker
2 replies
FPS affects the game in multiple ways
Last post 5 Mar 2020
Quest_WalkerQuest_Walker
1 replies
Glitch to jump 2 blocks high
Last post 28 Feb 2020
Quest_WalkerQuest_Walker
1 replies
Moderators
RayniusRaynius  SkelekatSkelekat  meggachillymeggachilly  Quest_WalkerQuest_Walker 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.