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Puyo Puyo SUN
Puyo Puyo SUN (1997)
Puyo Puyo series
N64, Saturn, PS1, PC
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Puyo Puyo SUN Forum  /  RNG Manipulation

KitokoKitoko

Ontario, Canada

  KitokoKitoko
4 Apr 2019, 10:55

So, I'm not sure if this applies to other versions of the game yet, as I only have this for PC.

I found out, that the RNG apparently counts from the boot-up of the game, and you can seed it by selecting the difficulty level.
https://puu.sh/D9KHh/3041d57535.png
https://puu.sh/D9KHM/fd07998f5e.png
Here is the same exact starting puyo, both in Normal and Hard. You can set up an example by spamming the A input to get through the menus as quickly as possible. You should end up with the same colours, if not a recognizable set. It seems to advance this RNG once every half second before you pick a difficulty level (Though, this has not been tested thoroughly, and the internal values not yet checked) The only time it changes the puyo you get seems to be when selectign a difficulty, or advancing to the next stage, meaning you will always get the same series of puyo in the first stage if you apply correct timing.

With this, you can at least learn round one's puyo layouts, and with consistency, maybe even round two and beyond.

ArcaniaCQArcaniaCQ and TsukisukiTsukisuki like this. 

[user deleted]

  [user deleted]
7 Apr 2019, 01:33 (edited: 7 Apr 2019, 01:47)

This makes a lot of sense. And might give me a shot at tackling the WRs for for N64. The current WR has a lot of sub 16 second rounds which is insanely hard unless you can predetermine what Puyos you'll get.

I have done a few thousand runs in the N64 version and have noticed some Puyo patterns have repeated, but never knew you could control it. It does leave me to think though that you can in fact control the Puyos if you can do so for the PC version.

Thanks for the heads up, I'll do some testing and poke around at this as well.

TsukisukiTsukisuki likes this. 
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