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So, I'm not sure if this applies to other versions of the game yet, as I only have this for PC. I found out, that the RNG apparently counts from the boot-up of the game, and you can seed it by selecting the difficulty level. With this, you can at least learn round one's puyo layouts, and with consistency, maybe even round two and beyond. |
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[user deleted] |
[user deleted]
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This makes a lot of sense. And might give me a shot at tackling the WRs for for N64. The current WR has a lot of sub 16 second rounds which is insanely hard unless you can predetermine what Puyos you'll get. I have done a few thousand runs in the N64 version and have noticed some Puyo patterns have repeated, but never knew you could control it. It does leave me to think though that you can in fact control the Puyos if you can do so for the PC version. Thanks for the heads up, I'll do some testing and poke around at this as well. |
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TsukisukiTsukisuki likes this. |
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