The Basics of Movement(N64)

By GhillieGuideGhillieGuide. Last updated

Here's a quick guide for Polaris SnoCross, I am still learning but this will teach you the bare bones basics to movement

1. Controls

Stick Up/Down tilts your sled forwards/backwards respectively
Stick Left/Right rotates your sled

A is Acceleration, it remains held down during most of gameplay

R + Stick Up is the fastest/easiest stunt, stunts are needed if you are naturally earning wrenches in championship mode to upgrade your sled

Holding R, L, or Z on the ground can easily lead to crashes by accidentally activating a stunt
C Down toggles the view, the 3rd person view is much easier to use and I suggest starting with it before moving to 1st person for the lag reduction. I will touch on this later

2. Movement Tips

- When in any sticky situation the best thing to keep in mind is to keep the nose of the sled slightly off the ground by tapping your stick down slightly

- Textures appear to matter a bit on speed/acceleration so stay on the path unless a shortcut makes it worth it

- If you have a long straight section it's best not to attempt to keep your nose in the air and just stay flat with the ground

- Leaving a jump you should pull your nose up, if you need to go a long way to make a kicker make this input quite dramatic for extra distance to make it and level off a bit

- Landing from a short distance just tap down lightly to avoid smashing the nose of the sled into the ground, if you are falling from a long distance pull it up so the spring on the rear of the sled takes the impact of the fall and can accelerate out of it

- If you tilt back too far you end up losing your grip and slow down to a crawl and often crash with worse sleds, learn your sled's limit and avoid going past it while tilting your nose up to keep it from impacting the ground.

- Pay attention to the routing on the videos, even for completing the game naturally good routing is important if not essential as the CPUs get quite difficult at times

- Real Snocross seems to mimic a lot of the same strategies, even falling from a long way and using the spring to land seems pretty standard

- Don't hit the back of other racers or try to knock them off, 90% of the time this is a bad idea

3. Camera

Although untested switching to 1st person should always be theoretically faster than staying in the default camera. The game has an easier time running smoothly in this mode and it save real time, in addition because the ingame timer is tied the clockrate of the console it also saves ingame time to do this.

A problem with 1st person is that you are unable to see the sled at all, this means you have to visualize how far back you are leaning in order to benefit from it and are punished harshly for doing so poorly.

Another quirk about 1st person that IMO makes the game easier to complete really fast is that it appears to alter the way you collide with objects in the ground. Usually this means less collisions and a quicker run when compared to the same mistakes in 3rd person, that being said it also seems to increase vastly the amount of places your sled can clip out of bounds. Out of bounds in this game is a bad thing, you just void out and lose tons of time.

All of these factors make the decision to use 3rd/1st person a difficult one to answer for me, I think you should learn the game in 3rd person at least and then maybe test out 1st person. It doesn't seem like the game was well tested in 1st person overall.

I haven't tested music yet either but it's suspected music also takes a toll on framerate as well, that's to come.

That should get you started enough, feel free to contact me via twitter or discord preferably if you have any questions. I am still bad at this game so take my advice with scrutiny please.

- GhillieGuide