So its been a while since i wanted to try out speedrunning, or at least to train at it. But after alot of tutorials, my biggest question is still not answered, so i guess this is the place to ask it uwu : ) So my problem is, how the freak do people time their runs correctly ? because i would know how to start, pause, cut for parts of the game, but it would just be me extremely unprecisly clicking where i think its the next part or where i think its the start of the game, so that question been stressin me out for a long time and i hope some of you can help : D
Here's My Solution, If You Had A Negative Time At The Beginning (I Don't Know What It's Really Called) When It Reaches 0.00 (Not Negative) Then You Start The Timer.
Usually it's done by screen or level transitions, or major game event milestones. The rules for the game category will usually highlight where to start and end.
There's no single correct way to time them. Do whatever works for you.
Then you assume that every world record ever made are just not world record but just people assuming their time is the best ? b r u h
I have no idea what that has to do with timing your runs. Just start the timer when the rules say to, and stop it when the rules say to. It's that easy.
Are you asking how to frame count a run? That’s usually a pretty accurate way to time a run assuming there’s no drops in the video.
Yeah, unless it's an extremely competitive extraordinarily optimized game where every single frame is a matter of life and death (so, basically, Super Mario 1, is what I'm saying), just start your timer at the beginning of the game and end it at the end. Yeah, maybe you were off by a few frames on one of those presses. Pretty sure the sun will still come up in the morning.
Thanks for all those helpful tips ! uwu so yeah frame counting, id like to do that please : )
The easiest way to frame count is to take your video and put it into a video editor like Vegas or Avidemux or any other one that can show the number of frames. The you do the following formula
(Ending frame - Starting frame) / FPS of video capture
That will get you the length of the run in seconds.
I skip that issue by using 2 timers : One that I never stop during my record session, and another one to time my run. That way, even if I have an accident with my run timer, the other one can be easily used to see when I start my run and when it's over.