Traditional Tower strats
7 years ago
New South Wales, Australia

So ive been getting really into speedrunning the traditional tower the last few days. Been trying to find ways to make it more consistent.

In the video I cover 3 options.

Option 1 - Is the strat used in the current WR. Option 2 - My attempt to minimise wakeups by keeping them in a full combo instead of 3 uppercuts. Only loses a couple seconds and only real downside is if they break. Option 3 - My attempt at seeing if Cutthroat Kano was any real competition to Blood God. Unfortunately it seems he is too slow. Although I like the idea that he always keeps them standing and at -15. So everything he does is guaranteed and the only thing they can ever do once theyre in the corner is break. So I may revisit that concept.

JerQ_Q, cuboid9, and TheKombatKing like this
New South Wales, Australia

Id just like to say that 1. The new patch doesnt seem like it will have any major impact on the run, and 2. Ill be getting back to WR attempts at the end of the month, as I have a tournament to prepare for.

IAmJoker75 and peck324 like this
Finland

Just to argue here hehe. I think tower and its runs probably will be more constant maybe havent tested it yet but the patch removed alot of armor options from the characthers that leads into that some of the AI contorolled charachters will be using non armor ex moves regardless on wake up and u just blow them easily away. Thats what popped into my head just as i have still played MKX towers but not running it in a while. Ill be coming also back into this game (Story/Tower) as i see ppl have intrest in it and i shall contribute more too.

E: They removed the armors but didn't fix the AI? :P

Edited by the author 7 years ago
Game stats
Followers
217
Runs
137
Players
96
Latest threads
Posted 6 months ago
1 reply
Posted 2 years ago
2 replies
Posted 2 years ago
Posted 2 years ago
0 replies
Posted 3 years ago
4 replies
Moderators