Thoughts on rules
5 years ago
Lorraine, France

[section=Rules discussed] • Using an new game autosave instead of going through character creation. No opposition, done. • Load removals. Needs an autosplit. May impact routes as it allows to go through more loadings. • Explicit console interdiction. Not strickly necessary, not a bad thing either. Done. • Explicit where the end split is. Done

[section=Original post] Here are my thoughts about rules, right now I'm the only one around I don't want to start modifying stuff only to dissapear in a few weeks so I'll leave them here for now:

  • The rules could allow to load a new game autosave instead of making a new character each time. That would allow for time gain outside of runs and you still get a loading and the story boxes at the start, looks just the same. Maybe it should also be timed to see if it's the same.

  • The loading times should probably be removed. I didn't check if they vary between runners but they do vary in betweens runs. I sometimes randomly get a 3 seconds loss on the first loading alone. It would require either retiming or developping an autosplitter. I could do the latter but right now I don't feel like investing time in it.

  • Maybe the rules should specify something like "using the console isn't allowed" even if it's implicit, might as well explicit it. The button is right next to 1 which is usefull for dialogues, so I don't think accidental presses should be disqualifying, only actualy typing a command.

Edited by the author 5 years ago
  • I don't see a problem with using an autosave. You could always put your stats and starting skills in the description of the video if people are curious about that.

  • Obviously including the load times is stupid for a PC game. However, I don't think it's reasonable to expect people to manually remove them. This isn't exactly the most popular speedgame out there so making it harder for people to get into running it seems like a bad idea. So unless you're willing to retime every run yourself until the end of eternity, developing an autosplitter seems like the only option. One thing to keep in mind is that completely removing load times would favour routes with more loading screens even if they are slower in real time. Also the current wording of the rules is a bit ambiguous but timing is supposed to end after the last text box but before the ending slides. This is how the older runs are timed and it makes more sense IMO seeing how the slides essentially function as the credits sequence of the game and those aren't usually part of the run.

  • Doesn't hurt to spell it out. You would think that most people know that cheating isn't allowed in speedrunning but then again a lot of other games also explicitly ban it.

Nariom likes this
Lorraine, France

Oh hello :D

The autosave would be nice, I would time it and wait a bit before adding it, but if no one else shows up I guess I'll act on it.

Yeah I know they do manualy retime on some games but there is no way in hell I'm doing that, nor would I expect someone else to. The routing thing is a good point, it would need more looking into. Then if it's worth I may put the time in an auto splitter (and if the game is accessible on that end, it can be a nightmare to do).

Damn I was splitting at the very last slides, this is new for me, I guess the wording do need an update.

Thanks for the insight!

Lorraine, France

I've timed a new game autosave load compared to starting after a character creation. They are subject to loading variations, however I get 12-13 seconds on either most of the time. The inconsistencies are due to ramdomly longer loads, which was already the case with the regular start. I went ahead and modified the rule to allow for an autosave start. I also added the console use interdiction just in case. I will generate and share saves for the two routes.

Edited by the author 5 years ago
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