Timing Method
6 years ago
Québec

So this game is kinda tricky to time... i used to start time as the 1st cutscene started since we can skip it since we are already giving the game significant inputs... and stop it just before fade out, after a long series of dialogue where we technically still have control...

Now, a new runner suggested that we change the current method in favor of stopping time before the long dialogue at the end, while Arid is behind the wall as we entered the medical center...

Both method have their merits and i really would like to have some feedback before we re-timed any of the runs...

TrickshotNoobi and VAK25 like this
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Posted 6 years ago
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