UVHM Geared Sal help
So I've been away from the game for about a couple years but have some time to run for a little while. I just watched the WR for UVHM Geared Sal and I realized that so much has changed and I just had a few questions on the way these unfamiliar strats worked.
- How does the swordsplosion on the beacon thing work? (like I know that de-equiping it can make it hurt friendly targets but like how would I use this stat to skip beacon)? 2.Why all the extra save quits during End of The Line?
- Which extra missions need to be picked up and when do you trigger their dialogue to skip other dialogue?
- There's really nothing to it other than breaking and repairing the beacon 8 times. It probably works that way to help out people who are really really bad at protecting it.
- Quit #1 is to restore action skill, #2 makes it so you can pick up the beacon faster , #4 skips some dialog that makes it so you can go to sanctuary right away. I assume the third quit right after the second makes some area available sooner (Maybe the fridge?), but I'm not sure on that.
- You really just have to watch the run and take notes for that.
Edited by the author
brianm49 likes this
Thank you both, I was hoping there would be a list of which missions cancel which, but I’ll just skim thru the VOD and make my own notes.
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