Question about 100%
Deleted
7 years ago
Texas, USA

If you stop it becomes a segmented run. But, given that the IGT is accurate, doesn't sound like an issue to me.

Texas, USA

Given the IGT isn't accurate, segmented runs won't make sense. @SlayerofBabies, do you have proof that the IGT is not accurate? What makes it inaccurate?

If the IGT is actually accurate, segmented runs would be hella cool.

Canada
TomLube
He/Him, They/Them
7 years ago

Sorry, I don't understand how in-game time working as it should (counting the time that you have played the game enough to finish it) is considered inaccurate. As long as there is video evidence that there has been no deaths/s+q I don't see any even remote reason why in-game time shouldn't be acceptable for Any% or 100% - Literally every other game that uses in-game time also follows this method of 2 types of runs for in-game time, Segmented and Single Segment (with Single Segment being preferred/would actually be the one on the leaderboards).

Since you have already said Segmented runs are pretty much irrelevant, successful (meaning no death/no SQ) SS runs which use in-game time should be accepted on the leaderboards that way, given that it's far more accurate/less room for stupid shit like pausing/menuing/cutscenes/loadtimes/framelag.

30Cents - Run the game and use in-game time. I suppose the 3 of us believe in-game time is a better system and possibly we can get the other (few) runners on board and use it.

This being said, I suppose someone who has run the game from the getgo won't be too perceptive to new people coming in and saying how the show should be run (I can certainly understand that) but I do think it's worth mulling over if a significant amount of people want it.

Edited by the author 7 years ago
Texas, USA

This brings up the point of making a segmented run category. With the ability to actually use the IGT, this would only make sense.

Texas, USA

it would be faster to fast travel away and then back to force a buzzer spawn.

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