Mission Mode In-Game Time
4 years ago
United States

I have been considering running Mission Mode in this game, and have noticed the section needs in-game time. I found the resource for auto-splitting to help with in-game time, but I don’t have a PC to run Livesplit. May I go back through my run afterwards and time, with a pausable/resumable stopwatch, the in-game time myself? If so, would I start and stop each section on “Go” and “Finish”?

pm_h likes this
California, USA

Asking this as well. Hoping we get a response.

Champagne-Ardenne, France

currently if you're on console, it's only rta i think but we should probably do a loadless rule for all missions

Champagne-Ardenne, France

I should look into the script again anyway cause the igt isn't 100% accurate, it can be off by 0.1s at every split basically. I think we should do loadless for all missions and igt for all cups

IronInvoker47 likes this
California, USA

I think that'd be much easier on everybody, especially since we only really get proper IGT from the cups.

Refrag likes this
United States

Hey guys- I mentioned this to Nimputs a while back and he said that Mission Mode on Console is meant to be timed only RTA, since, as Refrag mentioned, there is no Autosplitter. I would be fine if the entire Missions section went RTA, especially seeing that Console and PC are separated already.

To me, All Cups should stay IGT-based, but Missions (on any platform, as long as the Console and PC are kept separate variables as they already are) should be RTA.

Please let me know your thoughts, as I've been interested in this category as well and want to make sure timing is cleared up. Thanks!

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