Evoland 2 Legendary Edition Differences
4 years ago
Lower Saxony, Germany

After playing through the Evo 2 Original Release (OR) and the Legendary Edition (LE) I've noticed a few differences.

This list goes over everything I noticed in the Legendary Edition: There is a very limited options-menu, You can't choose a language or have any sound adjustments.

You can set the difficulty prior to the run which saves a couple of seconds.

All 3D-Sections have noticable longer loading times. 3D-Sections don't have huge lag-spikes anymore. This kinda makes up for the loading times but over-all I think LE loses time over OR in the 3D-Areas.

In Windy Valley (Future) in the Canyon. Right before the Star there is one blinking-block which is blinking way faster.

There is a glitch after the Reno fight. If you mash after the cutscene it replays the Reno Cutscene. (In the OR the glitch also exists but only re-triggers the door-opening-cutscene)

2 Encounters in the Lights-off-Room in the Lab simply don't exist The final normal encounter used to be 2 Battles back-to-back it's only 1 battle in LE.

Bejeweled Battles seem way easier since enemies don't necessarily notice 4-block-solvings.

On the Guardian-Scroller. If you get a Level-up you automatically dismount when clicking away the message.

TL;DR The Legendary Version saves a lot of time in the Lab due to missing encounters.

Soma_sr likes this
Lorraine, France

Thanks for the report, i didn't play it yet i only had few back from Neoslash.

Oh nice to know Bejeweled easier i saw Neoslash saving like 2min30 over me in that split. And i was like PogChamp. If it's easier that nice for 100% run.

I want to say, maybe we can discuss it but Legendary will go as current patch. it's anyway faster than previous version dispite few loading time longer.

Massachusetts, USA

I think the level-up bug also affects the Sewers/Mount Alpha to a lesser degree, it just forces a "confirm" input to clear the level-up screen which is then registered as a "jump" input to the player controls. I remember falling off one of the gratings in the lava area and dying in the lava because of a level-up that forced me to let go at the wrong time.