Resident Evil 5 Xbox LIVE loading times between chapters.
9 years ago
Kentucky, USA

RTA (done by Auddy07 and RE Snow) is 1:57:57 and the IGT is 1:27:34. I have a bit of a problem here. The problem is our RTA is 2 minutes slower than our previous RTA but we have a better IGT. This means RTA is pretty much worthless to use due to loading times between chapters. I think as long as the run is a single segment, it should be viewed from IGT. This run (like all the others) was done via Xbox live. Sadly, Auddy07 and I don't have the best connection together. Thus making the loading times be a bit slower but our in game was much faster.

Ireland

The only way we can implement an IGT for a SS FG run is to not allow ANY retries. It's fine to allow deaths because the timer rolls forward. But this might not happen because IGT does not count the time n the menus. Hence there are things that should be speedrun but are not considered in IGT

Kentucky, USA

I can understand the checkpoint restart thing, but restarting in a strategic way ( de-spawning, allowing the other player to spawn with you) and in a single segment (that means in one go) shouldn't be dictated . Not re trying a chapter over and over again till the RNG is good enough. It seems a bit unfair that to have a good time means we have to have good connection as well.

Ireland

I understand your concern, but most people will probably have conection problems as well. And it is also part of the packet of running a category with variables such as connection. Just like someone using an SSD.

Kentucky, USA

As some will have good connection. So player with less skill but good connection can beat more skilled players with a bit worse of a connection. That basis is puzzling and seems a bit unfair.

United States

Seriously, that's a problem with the game. But really, this is why you should be going by IGT to begin with, because it is a better metric for this game than RTA. The community just kind-of defaulted to RTA because there is no final results screen, when really it's just a simple matter of adding all the IGTs for every chapter end.

Ireland

Guess i'll have to change the boards to IGT. I thought it was you that giad RTA. But I think IGT would be better. I will change the boards when I get a chance.

Québec

sorry but i do not agree about counting IGT, i ran this game with runners from germany/japan and i live in canada, our loading time is shit but we were still a few minutes behind the wr. You dont see me calling it unfair.

I find it pretty dumb(lame even?) to change a whole leaderboard because of 1 person.

Let's not ask the community about it. I guess changing it in the dark is the way to go now huh?(and no not everybody use these forums).

Ireland

I thought everyone would have been up for IGT. How does putting it to a vote sound?

Ireland

The timer is not manipulated by restarting, it is rolled back. If we change the rules then there will be no resets allowed. I am making another forum post defining the Advantages/Disadvantages of both and when we have decided what they are, we will do a vote. Nothing will change until we get a vote done.

Ireland

Well I guess we can define the few places where you can reset. any resets outside of that are not permitted. Fair?

Kentucky, USA

Coming from a RE5 runner from the start (back when residentevil5pros (dot) com was a thing) We've always went by IGT. For the simple fact that loading times between chapters play a big role. If I were to play on LAN and 2 of you play via Xbox LIVE for example, the LAN party would have better loading times. I don't think a player's skill should be dictated by how good his/her connection with the other player is. It's simple, tally up your chapter end times. Resets can be allowed to de-spawn (as in RE4) and/or to allow your partner to spawn with you. This way everything is FAIR. No PC, 360, PS3 differences. If you were on the bad end of this stick, I'm sure you would be outraged by this as well. Not trying to start any drama or whatever. These are just basic facts to make everything be as fair as possible.

Kentucky, USA

And I've seen the in game checkpoint manipulation. It's a patched glitch as well as the 'B' door checkpoints. And if one were to record such a thing, then it's an automatic DQ. Even if they play it off, anyone will know if it's being used. It's not too hard to tell a legit time from a fake one.

France

Yo guys,

Seriously guys, the IGT is a bullshit on RE5. For the same time RTA, the IGT is not same, +4s / -4s / +2s. An example: In the 1-1, you finish with 9m30s RTA => you have 8m42s IGT Reset, 2st run, you finish with 9m24s RTA (that better but) => you have 8m48s IGT... => completely WTF...This, even if you have a big config.

and another bad point for IGT, calculates the IGT every run or change sav every run/reset. For NG is a easy but for NG+, my goodness...NG+ and Console ? PLEASE !!!!!!!!! KIIIILLLLLLLL MMEEEEEEEE !!!!!!

Thank you for your reading and sorry for my poor english of school x)

Kentucky, USA

We have NG as well as NG+ about loading times. Our splits are minutes behind yet our IGT is on par with respectable pace (8:23 for 1-1) Good time, right? Try over a minute behind RTA. That continues throughout the game till we hit the bad areas. That meaning the bad splits. Then we start to get into the gold and what not. I'm saying Why not cut out the middle man so to speak and have everything be IGT and cut out loading times. IGT isn't affected by loads because of the times we have IGT vs RTA.

Ireland

Well if the vote swings towards RTA (Looks like it will)I can add an IGT line next ti RTA where you can compare IGT and RTA. The WRs will go by RTA but that is the best I can do.

Kentucky, USA

The same has been happening to Outrage and I for NG+. Also, the DA seems a bit higher for us. We got a 3 cycle 2-3 boss. It was insane.