UPDATE: 1v1 Minigames Win Retiming and a New CPU Difficulty Option
3 years ago
United States

I have realized that people found a loophole in the "All 1v1 Minigames Win" speedrun where they can get several seconds of timesave if they do Commuter Count as their last minigame and stop the timer when "finish" is displayed.

To align with the fast exiting rule for Commuter Count, I have retimed some speedruns so that they end when the actual passenger count is first displayed. As a result, Babalee loses his WR status to WiiSuper because there were less passengers in WiiSuper's Commuter Count minigame, RNGesus gets the best of all of us I guess.

We have also encountered a situation where someone started speedrunning with all 4 players but they would make P2, P3, and P4 become CPUs via Autoplay in the pause menu. We don't know the difficulty of these Autoplay CPUs, so I decided to add "Autoplay" as an option for the CPU Difficulty variable list. I will be adding CPU Difficulty variable guidelines in the Main Rules if at any point it gets confusing.

If there are other situations where people end their All Minigames run too early by a loophole, let me know in Discord or in this thread. Also, you can still vote in the poll if you haven't yet. Please don't vote again if you have already voted: https://www.speedrun.com/wii_party/thread/xjdig

EDIT: I have realized that it wasn't really a loophole. It was just a poor moderating job in our end.

Edited by the author 3 years ago
WiiSuper, Cmdr and 2 others like this