Please help - Need examples of physics exploits/glitches
6 years ago
Derbyshire, England

Please help - Need examples of physics exploits/glitches The crazier the better.

For some fiction I am writing as a hobby, looking for inspiration. Can be examples from specific games or broad categories of tricks used. Basically anything that abuses physics to do impossible or absurd things. I am thinking something like the multiple grenade trick in halo to do huge jumps.

Germany

How about the swings in...I think GTA4? Or maybe ABH in both Portal and Half-Life 2? (abh: accelrated back hopping, basically confuses the game to adding more backwards momentum, in an attempt to slow down the player, who went over the speed limit, even though the player is intentionally going backwards, not forwards.)

Fluke likes this
Texas, USA

Looking up "wrong warps" might yield some interesting results.

Legend of Zelda has some real gems from just about every game:

Fluke likes this

Megajumping in GTA 3

Fluke likes this
England

@oddtom A wrong warp is not a physics exploit, it's a coding exploit.

Superbouncing in Sonic Adventure 2 fits the bill here. The physics in that game are super dynamic, with a great emphasis on, well, going fast.

A Superbounce is performed by bouncing before you come into contact with a wall. Doesn't sound like much, but that's because the application is variable; coming into contact with a wall whilst in the bounce form immediately converts your horizontal speed into vertical speed.

In other words, bounce into a wall whilst barely moving and you won't notice a difference. Bounce into a wall whilst moving as fast as possible, and you will go much higher than was ever intended. Virtually no walls in the game are solid beyond a certain height.

Red5rainbow and Fluke like this
United States

Can't forget BLJs from Super Mario 64. The wonders of uncapped negative velocity...

Canada
Red5rainbow
Any/All, He/Him, They/Them, It/Its
6 years ago

I know that in the mario galaxy games it’s possible to jump really high if you time your jump with a platform popping out of the ground. The platform quickly popping out of the ground pushed you up and when you add a jump into that you jump way up into the air.