Mobile frame jumps
2 years ago
Russia
  • I am Russian and I use google translator, so excuse me if something is clumsily written * hi everyone, I started speedrunning this game not so long ago, but I was interested in a very strange thing, and I can't understand it at all. To begin with, jumps on the mobile version of the game seem to be random. it is difficult to explain, but I found such a thing that jumps can be from 125ms to 225ms with a perfect click. I conducted such an experiment - I took a clicker that clicks on the screen every 1 ms (the click itself is 1 ms), but this type of click gave absolutely random intervals of jumps - either 125 ms, then it was delayed by as much as 225 ms, but I found more or less stable tactics, which gives about 153 - 170 ms per jump, but mostly it is still 170. you need to beat the jump timings, but it takes about 7 cps and it is very difficult. I also analyzed the WR speedrun and found out that roughly every jump was in the region of 168ms. I counted it like this - (4066-34) / 24 = 168. 4066 is the speedrun time, 34 is the first input up to 1 point, that is, after clicking on the screen, 2 frames will pass and you will have 1 jump, and then divided by 24, that is, by the number of remaining jumps. now I have to find the logic of the game, in which you can get 153 ms jump on a permanent basis. if you have any suggestions on how to make jumps with a small gap, then write here, we will analyze it. thanks for reading!
Edited by the author 2 years ago
Pennsylvania, USA

I don’t know if it helps much but I find muscle memory is the only way to do it. Start by just spamming the screen and watch carefully slowly your tapping will form a pattern with the movement on the screen slowly getting more and more perfect.

New South Wales, Australia

This is a very interesting find if this is correct, I do not know of anyone else who has experienced this. Good luck!