Speedrun rules
8 years ago
Warmińsko-mazurskie, Poland

Should we define any cof speedrun rules?

Lithuania

We could, if there's a need. Currently there's not much activity so I guess having no rules isn't that big of a problem, but sure.

Do you have any proposals?

Edited by the author 8 years ago
Warmińsko-mazurskie, Poland

I have some: End screen time is undisputed and it is official speedrun time, Don't modify skill.cfg file.

Lithuania

Alright, added those two to all categories.

What about difficulty setting? I don't have the game right now, but I think it's an option for all categories?

Warmińsko-mazurskie, Poland

Difficulty setting can be free choice we don't have to change that.

California, USA

A bump here, but I feel like this one should be necessary IMO (Up for discussion).

One (or two at max) save reload should be allowed for the speedruns, and that one save reload spot is whenever the speedrunner feels like they need to restart the game to continue on with the speedrun to prevent further memory corruption from the GoldSrc engine

(See here on my old speedrun with unlocks: ).

Otherwise, any other save-reload seen in the run should invalidate the run to prevent players from redoing areas if they died (unless it's a segmented run, but that's difficult to do specially when time is on IGT).

Edited by the author 7 years ago
Belarus

Ну такое

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