Rebinding controls?
3 years ago
United States

I was just testing out ideas for shooting faster, and I ended up using ds4windows to bind Up and Down on the right analog stick to the controller's shoot button and Left and Right to X on the keyboard. Basically let's you shoot as fast as you can move the stick in a circle instead of pushing two different buttons.

Remapping is pretty standard and easy to do with most controllers but this speeds up the first couple bosses a lot and nobody else is doing it so I wanted to ask for some input on whether it should be allowed or not.

Edited by the author 3 years ago
Scotland

So my concern with certain rebinds is that if they can't be done on the vast majority of controllers then that creates an unfair advantage to those with access to certain hardware.

For example the PS4 controller using a basic DS4 connection considers the Square input to be both a jump and shoot input which can also give an advantage on those fights. Now this is only available to those with a PS4 controller which I think gives an unfair advantage hence why I don't support its usage.

These are just my thoughts on it though.

United States

I noticed that, but I wasn't aware it only happens with a ps4 controller. I agree with you; having two actions bound to one input shouldn't be allowed.

I looked, and ds4windows is the only program that I could find to easily bind analog stick axes to both controller inputs or keyboard inputs. So unless there is one that lets other controllers do the same thing, I'd be against allowing it.

Do you use your actual X key? Should I be? I've bound it to L1 for convenience.

Scotland

So what I do in my runs that I believe is acceptable is during those early boss fights I spam circle (default shoot) on my controller and x on the keyboard in rapid sequence since the game code doesn't seem to have forced delays between inputs. I also use the spacebar to jump at this time.

This doesn't really count as double inputs as I am pressing 3 different inputs just very quickly in succession.

I think this is fair as the game is basically unplayable without a controller so it's a fair assumption that players will have both M+K and a controller.

Perhaps rebinding space bar to L1 would be more convenient. I guess the question is whether that rebind is easy enough to do on other controllers.

United States

Something simple like Joytokey works for that purpose for anyone who doesn't have a dualshock. In my opinion it's necessary anyway since with default binds the dpad doesn't work on any controller I've tested.

Scotland

Oh yeah I forgot about JoyToKey.

Yeah in that case I think it's totally fine to rebind X to L1 to keep more stuff off the keyboard.

Analogue sticks I am still a little unsure of if it isn't as easy to do.

United States

I actually only use KB but yea in order to get the fastest shooting you need to be spamming two separate buttons so it doesn't even make sense to map two shoot buttons to one input also that method sounds like the idea of using your palm to spin the control stick in mario party games. There was a reason why those sort of minigames don't exist in mario party anymore.

Edited by the author 3 years ago
Scotland

The 2 inputs to one button isn't shooting inputs, it's the jump input and shoot input which both automap to the Square button on a PS4 controller when using DS4. This only happens by default on that controller setup so I was just saying we probably shouldn't allow that particular input.

United States

honestly that sounds like a bug that we should report to Alex

Scotland

I don't know if he has any plans to do another round of bug fixing to be honest. Plus he despises the Unity controller library so I can't imagine he'd be too happy looking at an issue like that. He is working on a final DLC though so maybe can mention it to him?

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