Possible Autosplitting?
5 years ago
California, USA

It would be great if we can get an autosplitter for this game. Does anyone know anyone who can do it? I would help pay for the person who uses their time to make it.

Canada

If someone can find the relevant memory addresses to identify things like whether or not cutscenes are playing, I know enough about autosplitters that I could cook one up.

Russia

Or maybe use some way to track when the savefile in the folder changes? It should be possible to read chapter and current location info from savefiles as well.

Canada

That is possible but it would be significantly more difficult and take much more time to implement. This game's save file data is tricky to decipher, since almost all the data is in a binary format and doesn't have any obvious identifiers. With enough time it could be deciphered but it would take a lot of trial and error. Also, it would be harder to integrate something that reads the save data into LiveSplit since it would have to be a fully-fledged component, whereas doing it based on memory addresses can be done with a simple script.

Game stats
Followers
780
Runs
1,180
Players
219
Latest news
Autosplitter Update (100%)

I've just updated the autosplitter to add auto splits for all the backtracking segments in 100%. Everything in the 100% and 100% Glitchless splits that was previously marked as "[Manual]" is now automatic. Also, the Sewer backtrack split will now happen when you leave the sewer instead of when you r

11 months ago
Latest threads
Posted 7 months ago
4 replies
Posted 7 months ago
2 replies
Posted 8 months ago
Posted 9 months ago
4 replies