Guide to Good Moderation
6 years ago
Canada

@ArtemFokin "my game got rejected and the mods told me exactly why, the mods on this site aren't good"

This isn't really the right place to talk about this, but if you want that game on the site, do as they say. Request the game through the ROBLOX series forum here: https://www.speedrun.com/roblox/thread/0s0ct

Imaproshaman, DarQ and 8 others like this
Québec

"- Another key part of moderating is verifying and rejecting runs. When it comes to this, no runs should be rejected for anything other than gameplay."

So i have a run here, and the VOD clearly shows the runners (its a coop run) smoking joins at the beginning of the run... since i never had to deal with this situation in the past, and i'm personally not judging them, part of me wants to follow this directive, and allow the run, since it doesn't have anything to do with the gameplay... BUT, i'm also kinda uncomfortable to accept it w/o consulting the community first... so what are this site policies concerning these types of behaviors?

Imaproshaman likes this
Valhalla

You ignore it, view the game play and accept (or reject) the run based on that.

Québec

alright, tx, just wanted to make sure since its probably against twitch and youtube TOS, so it could have been prohibited on this site too, so i didn't want to take any chances accepting it before asking...

Valhalla

Understandable. Probably safe to say if Twitch hasn't nixed the vod then SRC is okay with it.

United States

I don't really have an opinion on that. Some US states don't enforce it and certain countries don't either. Game mods can decide in that case. In more extreme cases like physical violence or something I'd lean towards rejecting.

Edited by the author 6 years ago
Canada

@ghebz The site doesn't have enforced global standards for run verification, so you're just gonna have to take it up with the moderator in question (or the other moderators if there are any), or the game's community. If the community agrees that the moderator isn't doing a good enough job then they can be replaced, but if the majority of the community thinks it's okay then the site isn't going to take action.

Edited by the author 5 years ago
Imaproshaman, Seydie and 3 others like this
Canada

@ghebz "It's really sad how there are no global verification standards" It's better this way to be honest. Every community can decide for themselves what's acceptable and what's necessary in terms of verification. Communities being able to police themselves is a lot of the reason why this site works so well.

Edited by the author 5 years ago
Imaproshaman, Quivico and 2 others like this
United Kingdom

Most moderation in communities can be done based on trust between players (especially in games with smaller communities), as the majority of runners do not cheat their runs, however if when watching a run you notice something that you suspect as foul play, always feel free to bring it up with the moderation team.

Imaproshaman likes this
Valhalla

Reminder that regardless of if the run got verified 1 minute after posting or 3 weeks after posting that if it IS a cheated run it can get taken down at any time. So basically, it doesn't matter.

United States

The run length should not matter. If it's long, both YT and Twitch support playback at double speed innately, which cuts the watch time in half (and if you know the game well enough to be a moderator, if you would have caught it at normal speed you'll catch it at double, and there's nothing stopping you from dropping to normal speed or slower if need be. Heck, I've frame-advanced a video on YT once to be sure there wasn't a splice), and you don't have to watch the whole run at once. I always have advocated for watching the whole run, and I always do so myself when I verify a run.

That said, Komrade's post above mine is also very relevant - if it's cheated and caught later, it's still caught. I will only add that having something you verified found to be cheated doesn't exactly put your name as the verifier in a good light, either.

Imaproshaman likes this
Valhalla

People make mistakes. People over look things. Some runs are cheated so well that you'd never know. Don't immediately knock a verifier just because they let one run of hundreds get through.

Seydie likes this
United States

It depends on the problem the run had. Something that would have been caught in one viewing of the run is going to be a big problem for me in viewing that person. OTOH, something caught three years later through some elaborate stuff isn't going to be a thing that bothers me. I was mostly aiming to imply the former with that last comment in my previous post - I'm going to watch the run, because I won't get my name as a verifier tied to an obviously bad run.

Canada

If moderators were payed staff I would expect nothing less than every run being fully and thoroughly examined, regardless of length or quantity of runs that needed to be verified. However, we're merely volunteers doing this in our free time, and while you certainly should be as thorough as you reasonably can, complete thoroughness site-wide is just not a realistic expectation.

It also comes down to what the community needs or wants. If the community needs strong verification standards then the moderation team should enforce those standards. If the community is more lax about it then the moderation team can be as well (though they can still be thorough if they're able to). And if the community doesn't give a rat's ass about verification then it can be turned off entirely.

Edited by the author 5 years ago
United States

There's a difference between a realistic expectation and an ideal situation. I'll still aim towards the ideal, which is to watch every run in its entirety before verifying it, and will continue to do so since I believe it's the best way to verify runs.

Imaproshaman and MelonSlice like this
United States

There's the possibility that either the moderator saw it live and therefore doesn't need to watch the whole video (maybe just the beginning and end to verify it was cut correctly), or really anyone saw it live and can vouch for the run. Moderators also generally assume good faith from long time community members. They kinda have to if the runs are relatively long (1+ hours), just due to the sheer volume of runs that come in. Echoing the taking off bad run sentiments. It's a shame that cheating in speedrunning is so overblown for views on YouTube and other drama now though, since it makes the consequences of removing fake runs so much more than it used to be.

Imaproshaman and Seydie like this
Scotland

I would rather a mod either speed up the run or skip to bits that get cheated a lot for popular long games then just take someone's word the run is okay, even if that person is trust worthy.

Imaproshaman and Habreno like this
United States

Frankly if you're obsessively refreshing a moderator's page, you're just stalking that mod, and you have bigger problems, mister. Get a life.

Edited by the author 5 years ago
Imaproshaman, RibShark and 3 others like this

Are you saying the the mod has the runner's Twitch info?

And you're simultaneously arguing that the mod can't have watched the full video in the time they were logged in?

Do you see the problem with this logic?

Imaproshaman likes this
Cumbria, England

Hi! Quick question, guide says "When it comes to this, no runs should be rejected for anything other than gameplay" - if someone submits 1+ runs in a category before they are verified, so that the times beat each other, should those runs be rejected as obsolete or is it considered better to verify them, or is it simply unimportant?

Imaproshaman likes this