Recommended way(s) to start timer
5 years ago

How do you setup your splits and start your timer from Contra? I thought I had something decent by copying what I saw in Toad's run (-9 seconds, start timer when you mash start), but over time I've noticed quite a bit of variance on when my timer hours zero versus gaining control in Jungle. Any tips? Should I just be manually starting at zero?

WolfMerrik likes this
Florida, USA

I start my timer from the audio cue when the level starts. After the second set of 4 notes and before the third. It seems to be the most accurate way due to the unpredictable nature of the start screen sometimes.

Uruguay
Twintail_Nami
She/Her, They/Them
5 years ago

Rottdawg's method of starting the timer on the explosion with a -7.25 delay is the best imo. I've been using that for ages and it works well.

baldnate likes this
Chile

When i can move my character, thats when i start the timer

United States

I just do it by feel. It's a slight moment after the screen finishes loading before you gain control. I'm pretty sure the music sub-consciously helps accuracy, but I don't deliberately pay attention to it.

Another way to do it would be to time the difference between the screen loading- when the black bar reaches all the way to the right- and your character loading, then have that be your buffer. Just hit the timer as soon as the screen loads.

I wish I thought of that sooner, because I think I might like to do that form now on xD

Edited by the author 5 years ago
baldnate likes this
United States

Oh, this works for me because I use a foot pedal. For those without a foot pedal, it's probably a pain to try to hit a key on a keyboard the exact moment you have to start moving in the game.

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