Overworld Movement
7 years ago
Ohio, USA

Up until now I've been moving in the overworld by tapping the direction I want to go only after mario is free to move. Recently I saw that you can skip hammer bros on screen transitions by holding down a direction during the transition. This made me wonder if you could move more perfectly by pre-selecting your movement direction before you're actually able to move. When I tested this out it seemed like it worked perfectly sometimes, but sometimes you're stuck in place for awhile before you can move. I couldn't find a pattern to when it works and when it doesn't. Does anybody know how this works?

Pennsylvania, USA

The game will allow you to buffer inputs for movement regardless, but it has stipulations regarding when it will place a delay before executing a buffered movement input. You will have a delay in the following circumstances:

World start. (For some reason, when you first enter a world, there's a delay before it takes a buffered input, but after the delay, it does still execute it.) Following your ¤first¤ successful movement from a complete stop (even if it took a buffered input after a stage clear). In this way, it's kinda like the delay before repeat when you hold a key down on your keyboard.

You will ¤not¤ have a delay in the following circumstances, provided proper buffering:

¤After¤ the initial delay you get following your first successful movement (as mentioned above). Right after exiting anything on the world map (stages or pipes). [Note that you will still have first-movement delay upon your first move, even if you buffer the input properly.] When transitioning from one screen of the map to another (time the screen spends moving notwithstanding).

France

Ace explained it very well.

So basically we buffer one movement after each stage or HB fight (and as soon as the movement is done we manually do the next movements to not wait for the pause) and we buffer an entire chain of movements when there is a screen scroll (like at the end of world 6, between 6-f3 and the castle).

Additionally, you can buffer opening a menu in some circumstances (like at the end of a stage), which is particularly important in short categories as every frame counts (when you want to use the first whistle). You can also buffer the first movements in world 9 (the warp zone).

Edited by the author 7 years ago
Ohio, USA

Makes sense, thanks. Trying this out, it feels a bit unnatural to buffer 1 input and then go back to inputting normally, but I'm sure I'll get used to it.

France

Yeah I kept messing up at first but when you get used to it it's definitely a good thing to do. So might as well go for it from the start.

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